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author | Saulc <lucashelaine14@gmail.com> | 2018-02-09 15:31:46 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-02-09 15:31:46 +0100 |
commit | 2e66d22e0586aea3af18887f42bf48abfe985577 (patch) | |
tree | 93a762cffcc7d744bf74f77de594ad793baf538f /npc/003-1/mariusthebard.txt | |
parent | 2bbbacacf8cdf8a06a95b3346207ea72b9917da0 (diff) | |
parent | 1646ea8eca6ed14afaf4c4f254e69e007fc27b55 (diff) | |
download | serverdata-2e66d22e0586aea3af18887f42bf48abfe985577.tar.gz serverdata-2e66d22e0586aea3af18887f42bf48abfe985577.tar.bz2 serverdata-2e66d22e0586aea3af18887f42bf48abfe985577.tar.xz serverdata-2e66d22e0586aea3af18887f42bf48abfe985577.zip |
Merge branch 'master' of gitlab.com:TMW2/serverdata
Diffstat (limited to 'npc/003-1/mariusthebard.txt')
-rw-r--r-- | npc/003-1/mariusthebard.txt | 84 |
1 files changed, 81 insertions, 3 deletions
diff --git a/npc/003-1/mariusthebard.txt b/npc/003-1/mariusthebard.txt index fe7169084..3bddc1331 100644 --- a/npc/003-1/mariusthebard.txt +++ b/npc/003-1/mariusthebard.txt @@ -1,13 +1,91 @@ +// The Mana World 2 Project +// This file is part of TMW2 Project. + // Author: // Saulc +// Jesusalva + +// Description: +// Marius the Bard is a bard. Helps player with the world's background story. + +003-1,88,135,0 script Marius The Bard NPC_ELVEN_MAN_TRADER,{ + +//hello; + mesn; + mesq l("Hello adventurer, what may this humble minstrel do for you today?"); + next; + + menu + "Who, or what are you?", L_Who, + "Where exactly am I?", L_Where, + "Can you sing me a song?", L_Music, + "Actually, nothing. Bye!", L_Bye; + +L_Who: + mes ""; + mesn; + mesq l("I am a bard! I used to be an elf trader, but music got me for good."); + next; + mesq l("Now I travel by the world, composing songs about the things I see."); + next; + mesq l("I try to improve my skills every day. One day, I will sing a song no one will ever forget."); + close(); -003-1,88,135,0 script Marius The Bard NPC_WATER_SPLASH,{ +L_Where: + mes ""; + mesn; + mesq l("This is Tulishmar, the oldest of human cities."); + next; + mesq l("It is a port city at the south of the continent. Main economic activities are mining and spices trade."); + next; + mesq l("The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left."); + next; + mesq l("The magic council have only a handful set of them, and they let only the most skilled ones get it."); + next; + mesq l("If you want, you can ask there for one. They are at the big building at northwest."); + close(); +// NOTE: Rewriting this song is always OK. +// The last line is always bigger than the previous ones. +L_Music: + mes ""; + mesn; + mesq l("I will sing a song about the Mana War and current times."); + next; + mes l("In times of famine, magic came to save us."); + mes l("But we took every stone, and restricted the magic."); + mes l("Ah! Greedy humans! Why had we to desire?"); + mes l("Ah! Greedy humans! How ignorant were we, to ever do that?"); + next; + mes l("Saul and Fefe did a great revolution,"); + mes l("They wanted magic to be once again free!"); + mes l("Ah! Greedy humans! Why did we had to fight?"); + mes l("Ah! Greedy humans! Couldn't we happy with little?"); + next; + mes l("The mana war stroke, and many people died,"); + mes l("The Mana Stones were stolen, in evil hands have fallen!"); + mes l("Ah! Greedy humans! Just how big is our greed?"); + mes l("Ah! Greedy humans! Things will never be as they used to be!"); + next; + mes l("The mage thief tried to all power absorb,"); + mes l("But instead of dying a Monster King he became!"); + mes l("Ah! Greedy humans! We pay the price for our actions,"); + mes l("Ah! Greedy humans! The Monster War will now rage the globe!"); + next; + mes l("But hope is not lost, said the Sages of Fate!"); + mes l("Because heroes are not born, rather, they are made!"); + mes l("Ah! Greedy humans! Stand up to save our world!"); + mes l("Ah! Greedy humans! End this war which our greed has stroke!"); + close(); -hello; +L_Bye: + mes ""; + mesn; + mesq lg("Good bye my friend, and safe travels!"); + close(); OnInit: .sex = G_MALE; - .distance = 3; + .distance = 5; end; } |