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authorJesusaves <cpntb1@ymail.com>2019-04-29 12:22:06 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-29 12:22:06 -0300
commitd1cfb3b2892e45ef774e969ec9f8670d82e0cf26 (patch)
treed8cff4fd71e27f0eeaecb0b0d8f2d033029efd22 /npc/003-1/lieutenantdausen.txt
parent1defb7651d4c0da15ecfb50d4a885a0d5da5ce4d (diff)
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Update Tulimshar to follow same logic
Diffstat (limited to 'npc/003-1/lieutenantdausen.txt')
-rw-r--r--npc/003-1/lieutenantdausen.txt54
1 files changed, 33 insertions, 21 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 7906bf13b..c6505f6d6 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -132,9 +132,8 @@ OnMKSiege:
$@SIEGE_TULIM=rand(1,10);
OnStartSiege:
siege_setup("004-1");
- siege_setup("003-1");
- kamibroadcast(col("WARNING! WARNING! Siege starting at Tulimshar!!",1));
- siege_cast("014-3", .name$, 0, TP_TULIM);
+ kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Tulimshar!!",1));
+ siege_cast("004-1", .name$, 0, TP_TULIM);
initnpctimer;
end;
@@ -149,7 +148,9 @@ OnRespawn:
makeitem StrangeCoin, 1, .@m$, .@x, .@y;
end;
-OnTimer5000:
+// Timers
+OnTimer35000:
+ siege_setup("003-1");
siege_cast("004-1", .name$, 0, TP_TULIM);
siege_cast("003-1", .name$, 0, TP_TULIM);
mapannounce("003-1", "##2Message to all Tulimshar NPCs: Take shelter!", bc_map);
@@ -212,7 +213,7 @@ OnTimer5000:
monster("003-1",107, 80, ("Guard Biscop"), FallenGuard3, 1, "Lieutenant Dausen::OnGuardDeath", Size_Medium, 1);
end;
-OnTimer15000:
+OnTimer65000:
siege_cast("004-1", .name$, $@SIEGE_TULIM, TP_TULIM);
siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM);
disablenpc "Aidan";
@@ -226,42 +227,53 @@ OnTimer15000:
disablenpc "Colin";
end;
-// Boss after 2 minutes
-OnTimer120000:
- siege_boss("003-1", $@SIEGE_TULIM);
+OnTimer96000:
siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM);
end;
-// Special spawn after 5 minutes
-OnTimer300000:
- siege_cast("004-1", .name$, $@SIEGE_TULIM, TP_TULIM);
+// The |BOSS| is here!
+OnTimer180000:
+ siege_boss("003-1", $@SIEGE_TULIM);
siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM);
end;
-// At minute 3, 6 and 8, difficulty raises
-OnTimer180000:
-OnTimer360000:
-OnTimer480000:
+// At certain moments, the difficulty rises
+OnTimer210000:
+OnTimer420000:
+OnTimer540000:
$@SIEGE_TULIM+=1;
-// Other minutes are not affected
-OnTimer60000:
+// Spawn each 30s after timer 120, difficulty raisers exempt (same for boss)
+OnTimer120000:
+OnTimer150000:
+//OnTimer180000: BOSS WAVE
+//OnTimer210000: difficulty raiser
OnTimer240000:
-OnTimer420000:
+OnTimer270000:
+OnTimer300000:
+OnTimer330000:
+OnTimer360000:
+OnTimer390000:
+//OnTimer420000: difficulty raiser
+OnTimer450000:
+OnTimer480000:
+OnTimer510000:
+//OnTimer540000: difficulty raiser
+OnTimer570000:
siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM);
end;
-OnTimer540000:
+OnTimer600000:
mapannounce("003-1", "##1The Monster Army is getting tired of resistance!", bc_map);
siege_cast("003-1", .name$, $@SIEGE_TULIM, TP_TULIM);
end;
-OnTimer600000:
+OnTimer660000:
$@MK_SCENE=MK_NONE;
$@MK_AGGRO=$@MK_AGGRO/20;
mapannounce("003-1", "##1The Monster King army is preparing to withdraw!", bc_map);
end;
-OnTimer630000:
+OnTimer690000:
siege_revert("003-1");
siege_revert("004-1");
enablenpc("Mana Stone");