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authorJesusaves <cpntb1@ymail.com>2021-10-08 20:48:01 +0000
committerJesusaves <cpntb1@ymail.com>2021-10-08 20:48:01 +0000
commit99385b26263c27020d8ce526afaa1811e4eceaa1 (patch)
tree9f4ef401fbc568c973829a9a4de8ec2b5441a0c7 /npc/003-1/lieutenantdausen.txt
parentd155ce1ed965b6e74cf5b509dd0eb615b4d13834 (diff)
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NPC Improvements
Diffstat (limited to 'npc/003-1/lieutenantdausen.txt')
-rw-r--r--npc/003-1/lieutenantdausen.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 44b410dcf..d2edf6265 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -42,7 +42,7 @@
next;
select
rif(!.@q, l("Yes sir. I will help them.")),
- rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")),
+ rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole from me!")),
rif (strcharinfo(2) == "Monster King", l("I'm with the Monster King.")),
l("What can you say about the monsters here?"),
l("Good bye, sir.");
@@ -60,7 +60,7 @@
// Hasan Quest
case 2:
setq TulimsharQuest_Hasan, 2;
- speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.");
+ speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is in Mahoud's house, near the Inn.");
break;
// The Monster King guild have a special menu
case 3:
@@ -89,11 +89,11 @@ L_Reward:
next;
- speech 0x0,
- l("Wait a minute..."),
- l("The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."),
- l("Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!");
- close;
+ speech 0x0,
+ l("Wait a minute..."),
+ l("The Tulimshar guards needs an freelance employee who would help us with our work. We are searching for people like you."),
+ l("Take this badge, so you can enter the guard house. You will find more work there. Bye, and good luck!");
+ return;
// Mob Tutorial Quest
function DausenMobTutorial {
@@ -134,10 +134,10 @@ function DausenMobTutorial {
mesq l("So. Uhm. The monsters here have varying levels of strength... I think the best way is to witness that yourself.");
next;
mesn;
- mesq l("Do you see the crocs, with their claws and such? They have high defense, this means your attacks deal less damage.");
+ mesq l("Do you see the crocs, with their claws and hard shell? They have high defense, this means your attacks deal less damage.");
next;
mesn;
- mesq l("They're not too dangerous, but takes a lot to kill. So, if you kill 10 of them, I'll know you're dedicated in learning which monsters are out there.");
+ mesq l("They're not too dangerous, but they can take a lot of hits. So, if you kill 10 of them, I'll know you're dedicated in learning which monsters are out there.");
next;
mesn;
mesq l("Can you do that? I'll be waiting!");
@@ -149,7 +149,7 @@ function DausenMobTutorial {
// Level Requeriment (same as blubs)
if (BaseLevel < 14) {
mesn;
- mesq l("There's some diversity, but you should keep aiming at helping people and killing small-fry. If you ever want a challenge, there's a Giant Maggot inside the town which will one-shot you.");
+ mesq l("There's some diversity, but you should keep aiming at helping people and killing small-fry. If you ever want a challenge, there's a Giant Maggot inside the town which can kill you in one hit.");
next;
mesn;
mesq l("Have you found Tulimshar's Secret Beach yet? Tulimshar is full of secrets. Some NPCs which only say hi may say something else depending on your level or insistence.");
@@ -158,10 +158,10 @@ function DausenMobTutorial {
// Reward
if (.@k >= 37) {
mesn;
- mesq l("Hmm, that's some progress. Nobody goes to the beach because these slimes, but it looks like this might change sometime soon.");
+ mesq l("Hmm, that's some progress. Nobody goes to the beach because of these slimes, but it looks like this might change sometime soon.");
next;
mesn;
- mesq l("Also, the Inn folks said the Ducks keep bothering them, but they've noticed a small decrease lately.");
+ mesq l("Also, the Inn folks said the Ducks keep bothering them, but they've noticed a small decrease already.");
next;
mesn;
mesq l("I don't know what you did, but both the Ducks and Blubs did got scared. I thank you in the name of the city guard. Please come back later.");
@@ -176,13 +176,13 @@ function DausenMobTutorial {
mesq l("West of here is a beach. There's a secret passage to it, underground. In there you'll find slime-like creatures called Blubs.");
next;
mesn;
- mesq l("Some are small, others are bigger. But they all fight togheter, so be mindful when they're in groups.");
+ mesq l("Some are small, others are bigger. But they all fight together, so be mindful when they're in groups.");
next;
mesn;
- mesq b(l("The big one without hat"))+" "+l("is your target. They spawn smaller versions of itself! Kill @@ of them and make the beach safe for tourists.", 37);
+ mesq b(l("The big one without hat"))+" "+l("is your target. They spawn smaller versions of themselves! Kill @@ of them and make the beach safe for tourists.", 37);
next;
mesn;
- mesq l("Or make yourself useful killing a Duck. They steal all Cherry Cake from the Inn and the staff is getting angry at me. It'll serve, too.");
+ mesq l("Or make yourself useful by killing some Ducks. They snatch all the Cherry Cake from the Inn and the staff is getting angry at me. It'll serve, too.");
compareandsetq TulimsharQuest_MobTutorial, 2, 3;
close;
case 4: