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authorJesusaves <cpntb1@ymail.com>2020-02-27 13:09:10 -0300
committerJesusaves <cpntb1@ymail.com>2020-02-27 13:09:10 -0300
commitf53ab82aae5508d3bd55e694d6940ea2151d736c (patch)
treea4c4cd12fac27a3a5b4b35bf87d7dc746b657905 /npc/003-0
parentd9fc1b9e39d08f002ac488fee12bd27b1b27bd8c (diff)
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Prepare assassin's spawn.
Wait, maybe I need to remove this monster collision? Or better make it a regular collision after assassin spawns?
Diffstat (limited to 'npc/003-0')
-rw-r--r--npc/003-0/mainquest.txt12
1 files changed, 12 insertions, 0 deletions
diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt
index be32fc935..936cac844 100644
--- a/npc/003-0/mainquest.txt
+++ b/npc/003-0/mainquest.txt
@@ -28,6 +28,18 @@ OnCheck:
OnBegin:
.@m$=getmap();
.@n$=instance_npcname(.name$);
+
+ // Is assassin ambushing you or professor?
+ if (is_night()) {
+ .@x=any(46, 52);
+ .@y=34;
+ } else {
+ getmapxy(.@m$, .@x, .@y, 0);
+ .@y-=3;
+ if (.@y < 34)
+ .@y=34;
+ }
+ @ASSASSIN=monster(.@m$, .@x, .@y, l("Assassin"), Assassin, 1);
dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1);
end;