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author | Jesusaves <cpntb1@ymail.com> | 2018-07-18 11:27:25 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-18 11:27:25 -0300 |
commit | e76cf768f14742b6acb8cb1c6a70e0e174f9d70e (patch) | |
tree | 02c7be542a50bbaf2810120864bb9be8f42a980e /npc/003-0-1/colin.txt | |
parent | 438bd907db3416945914102f7f05958ce69814cd (diff) | |
download | serverdata-e76cf768f14742b6acb8cb1c6a70e0e174f9d70e.tar.gz serverdata-e76cf768f14742b6acb8cb1c6a70e0e174f9d70e.tar.bz2 serverdata-e76cf768f14742b6acb8cb1c6a70e0e174f9d70e.tar.xz serverdata-e76cf768f14742b6acb8cb1c6a70e0e174f9d70e.zip |
Remove class function file.
Diffstat (limited to 'npc/003-0-1/colin.txt')
-rw-r--r-- | npc/003-0-1/colin.txt | 354 |
1 files changed, 348 insertions, 6 deletions
diff --git a/npc/003-0-1/colin.txt b/npc/003-0-1/colin.txt index db031848b..e0db3589a 100644 --- a/npc/003-0-1/colin.txt +++ b/npc/003-0-1/colin.txt @@ -3,14 +3,356 @@ // Saulc // Jesusalva // Description: -// Luca and Colin assigns player a class. This may end up contradicting races, -// so expect core changes! +// Luca and Colin assigns player a class. Colin is the Wizard Master. 003-0-1,58,29,0 script Colin NPC_PLAYER,{ - ClassMaster(WIZARD_MAGE, "Wizard Mages", MAGIC_WARRIOR, - MG_FIREBALL, - AL_DP); -// MG_COLDBOLT); + mesn; + mesq l("I am the @@ master.", l("Wizard Mages")); + if (!MAGIC_LVL) goto L_NoMagic; + if (getskilllv(MAGIC_WARRIOR) && !is_admin()) close; + if (getskilllv(WIZARD_MAGE) == 0) goto L_SignUp; + + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 0) goto L_Tier2; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER >= 1) goto L_T2_S0; + + // Sanity check + if (getskilllv(WIZARD_MAGE) >= 1) { + mesn; + mesq l("The Warriors have three other subclasses:"); + mesn lg("Paladin"); + mesc l("The well-round guy, with reasonable def and attack. Approximate from the Priest."); + mesn lg("Berserker"); + mesc l("The full-attack guy. Two hand swords works best!"); + mesn lg("Tanker"); + mesc l("The full-defense guy. Most skills require a shield."); + } + close; + +L_SignUp: + next; + mesn; + mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Wizard Mages")); + next; + mesn; + mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!"); + next; + menu + l("What do I need to do to join?"), L_JoinReq, + l("I'm not interested, sorry."), -; + close; + +L_JoinReq: + mesn; + mesq l("Ah, nothing too major, as you already have magic."); + next; + mesn; + mesq l("We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer.", getitemlink(DivineApple), getitemlink(SnakeEgg), getitemlink(MaggotSlime)); + next; + switch(select( + rif(countitem(DivineApple) >= 1, l("I got the apple.")), + rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")), + rif(countitem(MaggotSlime) >= 500, l("I got the maggots slimes.")), + l("I will apply later."))) { + + case 1: + delitem DivineApple, 1; + goto L_Tier1Ok; + break; + case 2: + // If player had 40 eggs, and eat 1 - they are clearly cheating. + // It will delete all 39 eggs, and when it tries to delete the 40th, + // it won't find and will terminate the script. No lame cheating. + // Of course, all 39 eggs are gone for and I can't do anything about it. + delitem SnakeEgg, 40; + goto L_Tier1Ok; + break; + case 3: + delitem MaggotSlime, 500; + goto L_Tier1Ok; + break; + default: + break; + } + + close; + +L_Tier1Ok: + // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1. + skill(MG_FIREBALL,1,0); + skill(WIZARD_MAGE,1,0); + mes ""; + mesn; + mesq l("Here, learn this awesome skill. It is on the skills tab. You can drag it to the shortcut list. Use it to protect people!"); + close; + +L_NoMagic: + next; + mesn; + mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone."); + next; + mesn; + mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone."); + next; + mesn; + mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own."); + close; + +// progressbar("<color>", <seconds>) +// Script will be canceled if character moves :D +// So I probably could *try* to reuse TMW-BR Magic Tier 2 Scripts. +L_Tier2: + next; + mesn; + mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!"); + next; + mesn; + mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!"); + next; + mesn; + mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 200 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo)); + next; + switch(select( + rif(countitem(DivineApple) >= 1, l("I got the apple.")), + rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")), + l("I will apply later."))) { + + case 1: + delitem DivineApple, 1; + goto L_Tier2Ok; + break; + case 2: + delitem SilkCocoon, 200; + delitem ChocolateMouboo, 20; + goto L_Tier2Ok; + break; + default: + break; + } + + close; + +L_Tier2Ok: + // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1. + addtoskill(MG_FIREBALL,2,0); + getexp 10000, 0; + ST_TIER=1; + mes ""; + mesn; + mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies."); + next; + mesn; + mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn."); + next; + mesn; + mesq l("I can make a nice, simple potion for you. That will help the raw mana to settle on your body."); + next; + mesn; + mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot."); + next; + if (nard_reputation() < 8) { + mesn; + mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you might fail right at the end."); + next; + } + mesn; + mesq l("Come talk to me when you're ready, and we can begin."); + close; + +L_T2_Fail: + if (ST_TIER == 3) { + if (countitem(SunnyCrystal) > 0) { + delitem SunnyCrystal, 1; + } else { + mesn; + mesc l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1; + next; + mesn; + mesc l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1; + mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1; + percentheal -60, -100; + close; + } + } + + if (ST_TIER == 10) { + if (countitem(JesusalvaGrimorium) > 0) { + delitem JesusalvaGrimorium, 1; + } else { + mesn; + mesc l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1; + next; + mesn; + mesc l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1; + mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1; + percentheal -70, -100; + close; + } + } + + mesc l(".:: Mission Failed ::."), 1; + mesc l("You ran out of time."), 1; + mes ""; + mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2)); + ST_TIER=1; + close; + +L_T2_S0: + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 1) goto L_T2_S1; + if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail; + + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 2) goto L_T2_S2; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 3) goto L_T2_S3; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 4) goto L_T2_S4; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 5) goto L_T2_S5; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 6) goto L_T2_S6; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER <= 9) goto L_T2_S7; + if (getskilllv(WIZARD_MAGE) == 1 && MAGIC_LVL >= 2 && ST_TIER == 10) goto L_T2_Final; + mesc l("Error, error, L_T2_S0 General Error, REPORT ME"); + close; + +L_T2_S1: + //WIZARD_MAGE l("Wizard Mages") MAGIC_WARRIOR + mes ""; + mesn; + mesq l("So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work."); + next; + if (nard_reputation() < 8) { + mesn; + mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."); + next; + } + mesn; + mesq l("I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked."); + next; + mesn; // PiberriesInfusion + mesq l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and a @@. Have Mauve and Money, lots of it.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle)); + next; + select + rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")), + l("I'm not ready."); + + mes ""; + if (@menu == 2) { + mesn; + mesq l("Yes, as you see, the costs are high. Prepare yourself."); + close; + } + + delitem EmptyBottle, 1; + delitem EverburnPowder, 1; + delitem MaggotSlime, 10; + ST_TIER=2; + set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35); + getexp 400, 0; + mesn; + mesc l("The class master mix the powder with the slime inside the bottle, and makes some weird mixture."); + next; + mesn; + mesc l("He pours something on it, you're not sure what. He then utters some magic words."); + next; + // Reset timer, this is the place where it should really happen. + set QUEST_ELEVARTEMPO, gettimetick(2) + (60 * 35); + mesn; + mesq l("The potion is baked, you have thirty five minutes! Read as fast as you can, don't miss details!"); + next; + mesn; + mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal)); + next; + mesn; + mesq l("Speak with ##BBarzil##b. Tell him I need it, he'll give you one from my inventory. HURRY UP!"); + close; + +L_T2_S2: + mesn; + mesq l("Hurry up! Bring my @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2)); + close; + +L_T2_S3: + if (countitem(SunnyCrystal) == 0) { + mesn; + mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); + } + delitem SunnyCrystal, 1; + ST_TIER=4; + getexp 250, 0; + mesn; + mesq l("Good, you did it!"); + next; + mesn; + mesc l("*chants more words, while the crystal hovers the potion*"); + next; + +L_T2_S4: + mesn; + mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40); + select + rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")), + l("No I don't have herbs. I'll be back."); + + if (@menu == 2) + close; + + if (gettimetick(2) > QUEST_ELEVARTEMPO) goto L_T2_Fail; + .@req=rand(BaseLevel-20, BaseLevel+40); + // Minimum is 40, max is unknown, defaults to 100 + + mesn; + mesq l("I need @@ Herbs!", .@req); + //next; // If you comment this next, you'll allow players to logout and prevent penalty. + mes ""; + + if (countitem(MauveHerb) < .@req) goto L_T2_Fail; + delitem MauveHerb, .@r; + ST_TIER=5; + getexp .@r*3, 0; + //getitem MagicPotion, 1; + + mesc l("You quickly give him the herbs, and he skillfully mix them on a potion."); + next; + // You'll get a random amount of time, based on spent herbs + // Usually, 10~73 sec, being 73 sec = 1m13s + QUEST_ELEVARTEMPO=QUEST_ELEVARTEMPO+rand(10,.@r-27); + +L_T2_S5: + mesn; + mesq l("Good! Last step! West of Hurnscald, there is a magic fountain."); + next; + mesn; + mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible."); + next; + mesn; + mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); + close; + +L_T2_S6: + ST_TIER=7; + mesn; + mesq l("You did it! You're now on the last stage of this BORING and LONG quest!"); + next; + +L_T2_S7: + mesn; + mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world."); + next; + mesn; + mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); + close; + +// You gain two skills: Provoke (works better, but limited usability) and the class skill +L_T2_Final: + skill(AL_DP,1,0); + skill(SM_PROVOKE, 1, 0); + addtoskill(WIZARD_MAGE,2,0); + getexp 40000, 0; // Yes, 40k experience points. Waw. + mesc l(".:: Congratulations! ::."), 2; + mesc l("You advanced your tier!"), 2; + next; + mesn; + mesq l("Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!"); + next; + mesn; + mesq lg("Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!"); + close; OnInit: .@npcId = getnpcid(0, .name$); |