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author | jesusalva <cpntb1@ymail.com> | 2018-02-09 18:47:16 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-09 18:47:16 -0200 |
commit | b01549800a93a1c8962f2687e02f6d35cd29de83 (patch) | |
tree | 069c66dd349fb68a33c0a97736258da8783a1ac9 /npc/002-4 | |
parent | 11ba5818c68cf480e5ff15898f76c252621f45bd (diff) | |
download | serverdata-b01549800a93a1c8962f2687e02f6d35cd29de83.tar.gz serverdata-b01549800a93a1c8962f2687e02f6d35cd29de83.tar.bz2 serverdata-b01549800a93a1c8962f2687e02f6d35cd29de83.tar.xz serverdata-b01549800a93a1c8962f2687e02f6d35cd29de83.zip |
Rewrite Nard's dialog. There is still dead content from Evol quests.
Diffstat (limited to 'npc/002-4')
-rw-r--r-- | npc/002-4/nard.txt | 53 |
1 files changed, 18 insertions, 35 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index 97d3cd092..fb158c719 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -73,10 +73,10 @@ L_Menu: next; L_MenuQuest: - //menu - // l("What do you need?"), -, - // l("Is there a reward?"), L_NeedHead, - // l("Wait, you never came here before?"), L_DrasilIsland; + menu + l("What do you need?"), -, + l("Is there a reward?"), L_NeedHead, + l("Wait, you never came here before?"), L_CandorIsland; //mes ""; //mesn; @@ -89,43 +89,29 @@ L_MenuQuest: mesn; mesq l("Why Tulishmar, you say? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); setq General_Narrator, 1; + + //inventoryplace JohanneKey, 1; + //setq ShipQuests_Nard, 1; + //getitem JohanneKey, 1; + close; - //goto L_NeedContent; L_NeedHead: mes ""; mesn; - mesq l("Of course there is a reward for your task."); - next; - mesq l("Hard work always pays off!"); - next; - mesq l("What? It's not good enough?"); - next; - -L_NeedContent: - mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); - next; - mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!"); + mesq l("You're pretty much stranded on this forsaken island if you don't help me!"); next; - mesq l("Here, take this key, it opens all the doors on this ship."); + mesq l("Also, I believe hard work always pay off."); next; - mesq l("Now go outside and talk to Gugli, he'll tell you what we need."); - next; - - inventoryplace JohanneKey, 1; - - setq ShipQuests_Nard, 1; - getitem JohanneKey, 1; - - close; + goto L_MenuQuest; L_Ok: mes ""; mesn; mesq l("Good to know."); next; - mesq l("We have made a stop at a little island, before making it on to the port of Artis."); + mesq l("We have made a stop at a little island, before making it on to the port of Tulishmar."); next; mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); next; @@ -148,22 +134,19 @@ L_SpecialTask: goto L_MenuQuest; -L_DrasilIsland: +L_CandorIsland: mes ""; mesn; mesq l("To be honest, no, never."); next; - mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?"); + mesq l("This is ##BCandor Island##b. A very small community lives here."); next; - mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about..."); - emotion E_WINK; + mesq l("If they were any bigger, monsters would come and kill everyone."); next; - mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!"); - next; - mesq l("Now, lets get back to business."); + mesq l("Anyway, we're here seeking out rare goods, which we can make good profit when trading."); next; - goto L_NeedContent; + goto L_MenuQuest; L_NotYet: mesn; |