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author | jesusalva <cpntb1@ymail.com> | 2018-02-11 10:58:37 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-11 10:58:37 -0200 |
commit | 9677b347166b5b197c5f7826e08bddbfec27d89c (patch) | |
tree | 0a4d59d5eaec9eccf62b8108d1fedee21af7095e /npc/002-4/nard.txt | |
parent | 30c4a6c9efe36f4b534ef6e09285ba3f863efd84 (diff) | |
download | serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.gz serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.bz2 serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.xz serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.zip |
Remove lots of old scripts on Gado, Juliet, Elmo and Nard.
I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here.
These quests also would need a major rewrite, so clean codebase a little.
Diffstat (limited to 'npc/002-4/nard.txt')
-rw-r--r-- | npc/002-4/nard.txt | 148 |
1 files changed, 4 insertions, 144 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index 08fe8357c..98cf5afcf 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -1,46 +1,20 @@ -// Evol scripts. +// TMW2 scripts. // Authors: // Qwerty Dragon // Reid +// Jesusalva // Description: // Captain Nard dialogs. // Nard is a fair merchant ship's captain. -// This quest is meant to teach the player how to use a weapon. -// 4 bits array: -// ShipQuests -// Variable: -// 0 ShipQuests_Nard -// 1 ShipQuests_Gugli -// 2 ShipQuests_ChefGado -// Values: -// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the Gugli quest. -// 03 ChefGado Quest accepted. -// 04 ChefGado Quest completed and "Introduction" chapter finalized. -// 05 Reward taken from the box. -// 06 Intro finished -// 10 Never talked with Gugli. -// 11 Gugli gives you the task. -// 12 Gave all of the boxes to Gugli. +// Original Nard's from Evol by Qwerty Dragon and Reid 002-4,25,26,0 script Nard NPC_NARD,{ - .@nard = getq(ShipQuests_Nard); - .@gugli = getq(ShipQuests_Gugli); - .@gado = getq(ShipQuests_ChefGado); + .@nard = getq(ShipQuests_Nard); // TODO .@narrator = getq(General_Narrator); .@price=2000; L_Checker: if (getq(CandorQuest_Barrel) == 4 && getq(CandorQuest_HAS) == 3) .@price-=500; // Check Elmo's script. You can do quests later... FOR NOW. - if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete; - if (.@nard == 2) goto L_ChefQuestStart; - if (.@nard == 3) goto L_ChefQuestGiven; - if (.@nard == 4) goto L_Reward; - if (.@nard > 5) goto L_GoBackArtis; - if (.@nard > 4) goto L_Already; - if (.@gugli == 2) goto L_Done; - if (.@nard == 1) goto L_NotYet; if (.@narrator == 1) goto L_Travel; if (LOCATION$ != "") goto L_NotYet; @@ -82,10 +56,6 @@ L_MenuQuest: l("Wait, you never came here before?"), L_CandorIsland; mes ""; - //mesn; - //mesq l("Oh! I like that sort of answer!"); - //next; - //mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); mesn; mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); next; @@ -206,116 +176,6 @@ L_TTulim: mesq l("I was planning to go there soon, anyway. All aboard!"); close; - -// Deprecated, will be removed later -L_Done: - mesn; - mesq l("Hi @@.", strcharinfo(0)); - next; - mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!"); - - setq ShipQuests_Nard, 2; - next; - goto L_ChefQuestRedir; - -L_ChefQuestStart: - mesn; - mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); - next; - -L_ChefQuestRedir: - mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); - next; - mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Juliet and Chef Gado."); - next; - mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); - next; - - select - l("Of the two of them, who has 'good' on their side?"); - - mes ""; - mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); - - setq ShipQuests_Nard, 3; - - close; - -L_ChefQuestGiven: - mesn; - mesq l("It seems you still have some work to do."); - - close; - -L_ChefQuestComplete: - mesn; - mesq l("Congratulations!"); - next; - mesq l("You are now officially part of my crew! Thanks again for your help."); - next; - mesq l("Take your reward from the box next to my desk!"); - next; - - select - l("I will take it! Thank you captain!"); - - setq ShipQuests_Nard, 4; - getexp 50, 0; - -// Need to add a skill for the crew at this line. - mes ""; - -L_Already: - speech - l("I recommend you to take a nap on the inferior level, we will soon leave this place."); - - close; - -L_GoBackArtis: - checkclientversion; - speech S_LAST_NEXT, - l("Enough of this island?"), - l("Where would you like to go now?"); - switch (select(l("Let's go to Artis."), - l("Tell me, where are we right now?"), - l("I would like to stay here a bit more."))) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let's set sail then!"); - - savepoint "001-2-22", 50, 38; - if (!getmapxy(.@map$, .@x, .@y, 0)) - { - warp "001-2-24", .@x, .@y; - } - else - { - warp "001-2-24", 22, 27; - } - - closedialog; - close; - - case 2: - closedialog; - npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree."); - close; - - case 3: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Ok I stay here with my paperwork if you need my help."); - - closedialog; - close; - } - -L_Reward: - mesn; - mesq l("You may already claim your reward."); - - close; - OnInit: .sex = G_MALE; .distance = 5; |