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authorJesusaves <cpntb1@ymail.com>2019-06-05 17:15:31 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-05 17:15:31 -0300
commit94c28dac53e6a3d541e1e0105955912d235c7655 (patch)
treeac66d67bac2613610a47261aba2a3fe9ab93dfed /npc/002-3
parent29c33887117e9e78c7545f4f574a775eab0cf360 (diff)
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Final changes to Nard, and there, we have the player storyline fixed on Candor.
Diffstat (limited to 'npc/002-3')
-rw-r--r--npc/002-3/nard.txt12
1 files changed, 9 insertions, 3 deletions
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt
index df8bc3780..3e8432b79 100644
--- a/npc/002-3/nard.txt
+++ b/npc/002-3/nard.txt
@@ -204,9 +204,15 @@ L_NotYet:
mesn;
mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
next;
- mesn;
- mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor.");
- next;
+ if (GSET_SOULMENHIR_MANUAL) {
+ mesn;
+ mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor.");
+ next;
+ } else {
+ mesn;
+ mesq l("If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior.", b("@ucp"));
+ next;
+ }
mesn;
mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall.");
next;