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authorjesusalva <cpntb1@ymail.com>2018-02-08 00:42:46 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-08 00:42:46 -0200
commit119f2e579679410d81d7bce4869c266c5067c39a (patch)
treed020177adaac00d4f5c9a67cc4a8ad6e1337df94 /npc/002-3
parentdbae57213f3e949ef43ab1533f4616e6b6f9a9f6 (diff)
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Rename Julia to Juliet, and progress prologue. Less relevant changes to rules.
This commit does not causes a big divergence from Evol, apart some rules and the new name for Julia. You do not need to confirm your language at Julia/Juliet anymore.
Diffstat (limited to 'npc/002-3')
-rw-r--r--npc/002-3/_import.txt2
-rw-r--r--npc/002-3/juliet.txt (renamed from npc/002-3/julia.txt)56
-rw-r--r--npc/002-3/note.txt4
3 files changed, 42 insertions, 20 deletions
diff --git a/npc/002-3/_import.txt b/npc/002-3/_import.txt
index 77541ce13..9a31365db 100644
--- a/npc/002-3/_import.txt
+++ b/npc/002-3/_import.txt
@@ -3,6 +3,6 @@
"npc/002-3/_warps.txt",
"npc/002-3/billybons.txt",
"npc/002-3/doors.txt",
-"npc/002-3/julia.txt",
+"npc/002-3/juliet.txt",
"npc/002-3/mapflags.txt",
"npc/002-3/note.txt",
diff --git a/npc/002-3/julia.txt b/npc/002-3/juliet.txt
index f2c2f83ba..24b6a0e21 100644
--- a/npc/002-3/julia.txt
+++ b/npc/002-3/juliet.txt
@@ -3,8 +3,10 @@
// 4144
// Qwerty Dragon
// Vasily_Makarov
+// Jesusalva
// Description:
// Allows to change language and talks about what happened to him.
+// Modified by Jesusalva for TMW2
// 2 Bits Array:
// ShipQuests
// Variables:
@@ -32,7 +34,7 @@
// 24 ChefGado Quest completed and "Introduction" chapter finalized.
// 25 Reward taken from the box.
-002-3,27,24,0 script Julia#TMW2 NPC_JULIA,2,10,{
+002-3,27,24,0 script Juliet#TMW2 NPC_JULIA,2,10,{
function ynMenu {
if (select(l("Yes, I do."), l("No, none.")) == 1) {
@@ -97,7 +99,7 @@
setq ShipQuests_ChefGado, 6;
Zeny += 100;
- message strcharinfo(0), l("You receive @@ E!", 100);
+ message strcharinfo(0), l("You receive @@ GP!", 100);
getexp 8, 0;
close;
}
@@ -119,7 +121,7 @@
setq ShipQuests_ChefGado, 5;
Zeny += 200;
- message strcharinfo(0), l("You receive @@ E!", 200);
+ message strcharinfo(0), l("You receive @@ GP!", 200);
getexp 15, 0;
close;
}
@@ -188,11 +190,9 @@
function whereAmI {
mes "";
mesn;
- mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
+ mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar.");
next;
- mesq l("We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.");
- next;
- mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
+ mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
next;
mesq l("Do you have any other questions for me?");
next;
@@ -207,16 +207,14 @@
next;
mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
next;
- mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?");
- next;
- select
- l("Sorry, but I can't tell you anything about that."),
- l("Nothing, sorry.");
+ //select
+ // l("Sorry, but I can't tell you anything about that."),
+ // l("Nothing, sorry.");
mes "";
mesn;
- mesq l("No problem, do you have any other questions for me?");
+ mesq l("Did you have any other questions for me?");
next;
ynMenu;
return;
@@ -285,13 +283,37 @@ OnTouch:
mesn;
mesq l("Hi, nice to see you!");
next;
- mesq l("My name is Julia, it is me who took care of you after we found you in the sea.");
+ mesq l("My name is Juliet, it is me who took care of you after we found you in the sea.");
next;
mesq lg("I'm glad to see you're okay.");
next;
- mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.");
- next;
- chooseLang;
+ if (getq(ShipQuests_Julia) < 2)
+ {
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
+
+ mesq l("Here they are.");
+ next;
+
+ narrator S_LAST_NEXT,
+ l("There is a paper with some rules written on it.");
+
+ GameRules 8 | 4;
+
+ mesn;
+ mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
+ next;
+ mesq l("If you want to read this page again, there is a copy up on the left wall.");
+ next;
+ mesq l("You can also read The Book of Laws at any time to see the rules.");
+ next;
+ mesq l("I think I'm done with that now. Do you have any questions?");
+ next;
+
+ setq ShipQuests_Julia, 2;
+ }
+ //mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.");
+ //next;
+ //chooseLang;
mainMenu;
end;
diff --git a/npc/002-3/note.txt b/npc/002-3/note.txt
index 31b395541..9bdbb8692 100644
--- a/npc/002-3/note.txt
+++ b/npc/002-3/note.txt
@@ -15,8 +15,8 @@
narrator S_NO_NPC_NAME,
l("Following these lines are some other writings on this paper."),
- l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"),
- l("Does anyone know a good place to hang out in Esperia? - M. Arpan"),
+ l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet"),
+ l("Does anyone know a good place to hang out in Esperia or Artis? - M. Arpan"),
l("Other things are written but are not legible anymore.");
close;