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author | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:20:20 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:20:20 -0200 |
commit | f77ddc50f628d2c9e301aa417d9dc05aaec37ed9 (patch) | |
tree | 5eb81b34721dc65ec1f186ec0bbfcbe91c878ae7 /npc/002-3/elmo.txt | |
parent | aa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (diff) | |
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Move Nard and Elmo to 002-3. Unlink 002-4 from world.
Diffstat (limited to 'npc/002-3/elmo.txt')
-rw-r--r-- | npc/002-3/elmo.txt | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt new file mode 100644 index 000000000..fcd20608e --- /dev/null +++ b/npc/002-3/elmo.txt @@ -0,0 +1,127 @@ +// TMW2 Script. +// Authors: +// Jesusalva +// Description: +// Elmo's second dialog. He is Nard's deputy and second-in-command. +// Elmo was created in Evol by Qwerty Dragon and Reid + +002-3,32,24,0 script Elmo NPC_ELMO,{ + showavatar NPC_ELMO; // this is handled by avatars.xml + + if (getq(ShipQuests_Julia) < 3) goto L_NotYet; + if (getq(CandorQuest_Sailors) == 2) goto L_Party; + if (LOCATION$ == "Candor") goto L_Candor; + + + sailortalk; + end; // double-sure + +L_NotYet: + mesn; + mes l("I'm not the Captain, Nard is."); + mes l("You should talk to him instead."); + close; + +L_Candor: + mesn; + if (getq(General_Narrator) < 1) mes l("\"Hey, have you already got the money necessary for the travel?"); + if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.\""); + if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them."); + next; + + mes ""; + + // Valon Quest + .@q=getq(CandorQuest_Trainer); + if (.@q < 1) { + mesc l("##BFirst and foremost, you should talk to Trainer, inside the big house.##b"), 1; + mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"); + next; + mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."); + mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."); + close; + } else if (.@q < 12) { + mes l("- Inside the big house is someone who can train you. All experience is handy!"); + } + + // Barrel Quest + .@q=getq(CandorQuest_Barrel); + if (.@q < 4) + mes l("- I think you can help the storehouse for some quick cash."); + + // Kids Quest + .@q=getq(CandorQuest_HAS); + if (.@q < 4) + mes l("- You can always play with kids. Not very profitable, though."); + + // Sailors Quest + .@q=getq(CandorQuest_Sailors); + if (.@q < 3) + mes l("- Some of our crew are missing. They're probably wasting their time at beach."); + + // Vincent Quest + .@q=getq(CandorQuest_Vincent); + if (.@q < 2) + mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); + + // Tolchi Quest + .@q=getq(CandorQuest_Tolchi); + if (.@q < 2) + mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); + + // Maya Quest + .@q=getq(CandorQuest_Maya); + if (.@q < 4) + mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); + + // Rosen Quest + .@q=getq(CandorQuest_Rosen); + if (.@q < 3) + mes l("- The weapon seller, Rosen, wanted to help new players to improve their equipment."); + + // Ship Quests + .@q1=getq(ShipQuests_Dan); + .@q2=getq(ShipQuests_ChefGado); + .@q3=getq(ShipQuests_Peter); + if (.@q1 < 3 || .@q2 < 2 || .@q3 != 5) + mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); + + // Report in an abstract way to the player how good they are at getting travel + // discounts, and how much work is left to do. Some points are easy/required to get (eg. Dan, Peter, HAS, etc.) + next; + closeclientdialog; + .@n=nard_reputation(); + if (.@n >= 15) + npctalk3 l("Nard is truly amazed at you. I am impressed, too."); + else if (.@n >= 13) + npctalk3 l("Nard is amazed at you."); + else if (.@n >= 11) + npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!"); + else if (.@n >= 9) + npctalk3 l("Nard is impressed, you're a hard worker."); + else if (.@n >= 7) + npctalk3 l("Nard noticed your hard work."); + else if (.@n >= 5) + npctalk3 l("Nard likes people who work hard. Work harder!"); + else if (.@n >= 3) + npctalk3 l("You really should do some tasks to impress our captain."); + else + npctalk3 l("Nard doesn't like people who gets money without working for it."); + + end; + +L_Party: + mesn; + mesq l("What? A party?"); + next; + setq CandorQuest_Sailors, 3; + getexp 25, 0; + Zeny = (Zeny + 1000); + mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP + close; + +OnInit: + .sex = G_MALE; + .distance = 5; + end; +} |