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authorJesusaves <cpntb1@ymail.com>2021-10-08 20:48:01 +0000
committerJesusaves <cpntb1@ymail.com>2021-10-08 20:48:01 +0000
commit99385b26263c27020d8ce526afaa1811e4eceaa1 (patch)
tree9f4ef401fbc568c973829a9a4de8ec2b5441a0c7 /npc/002-1
parentd155ce1ed965b6e74cf5b509dd0eb615b4d13834 (diff)
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NPC Improvements
Diffstat (limited to 'npc/002-1')
-rw-r--r--npc/002-1/chefgado.txt10
-rw-r--r--npc/002-1/knife.txt1
2 files changed, 6 insertions, 5 deletions
diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt
index 4c45ea0a2..6eb08d94c 100644
--- a/npc/002-1/chefgado.txt
+++ b/npc/002-1/chefgado.txt
@@ -29,10 +29,10 @@
L_Knife:
mesn;
- mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes, don't even know what to do with them.");
- if (TUTORIAL) mesc l("That indeed is true, you can see a pile of rusty knifes on the nearby table.");
+ mesq l("I hate the sea, the salty air always lets my knives rust. I already have a stockpile of rusty knives, don't even know what to do with them.");
+ if (TUTORIAL) mesc l("That indeed is true, you can see a pile of rusty knives on the nearby table.");
if (TUTORIAL) dnext;
- tutmes l("Unlike talking, when trying to pick objects or read signs, you should be at arms distance of them."), l("NOTE"), false;
+ tutmes l("Unlike talking, when trying to pick objects or read signs, you should be at an arms distance of them."), l("NOTE"), false;
tutmes l("This is often 1, 2 or 3 tiles. For talking, usually 4 or 5 tiles. Shouting can be done from 12 up to 18 tiles; But as shouting is rude, most NPCs won't react to it."), l("TUTORIAL"), false;
close;
@@ -60,7 +60,7 @@ L_Ask:
L_Start:
mes "";
mesn;
- mesq l("Great, I need 11 @@. Remember a good food makes a good crew.",getitemlink("PiouLegs"));
+ mesq l("Great, I need 11 @@. Only good food makes a good crew.",getitemlink("PiouLegs"));
setq ShipQuests_ChefGado, 1;
mes "";
menu
@@ -71,7 +71,7 @@ L_Start:
L_Continue:
setq ShipQuests_ChefGado, 1;
mesn;
- mesq l("Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!",countitem("PiouLegs"),getitemlink("PiouLegs"));
+ mesq l("Do you have the @@/11 @@ I requested? The sailors are starving because of you!",countitem("PiouLegs"),getitemlink("PiouLegs"));
mes "";
menu
rif(countitem("PiouLegs") >= 11, l("Yes, take them.")), L_Reward,
diff --git a/npc/002-1/knife.txt b/npc/002-1/knife.txt
index 5628e1650..de0e90b68 100644
--- a/npc/002-1/knife.txt
+++ b/npc/002-1/knife.txt
@@ -33,6 +33,7 @@ L_Give:
setq ShipQuests_Knife, 1;
getitem RustyKnife, 1;
+ // TODO: replace keys with variables since the player may have remapped them, possibly replace the messages below with tutorial messages?
mesn l("Narrator");
mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.");
next;