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author | jesusalva <cpntb1@ymail.com> | 2018-02-11 10:58:37 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-11 10:58:37 -0200 |
commit | 9677b347166b5b197c5f7826e08bddbfec27d89c (patch) | |
tree | 0a4d59d5eaec9eccf62b8108d1fedee21af7095e /npc/002-1 | |
parent | 30c4a6c9efe36f4b534ef6e09285ba3f863efd84 (diff) | |
download | serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.gz serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.bz2 serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.xz serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.zip |
Remove lots of old scripts on Gado, Juliet, Elmo and Nard.
I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here.
These quests also would need a major rewrite, so clean codebase a little.
Diffstat (limited to 'npc/002-1')
-rw-r--r-- | npc/002-1/chefgado.txt | 188 |
1 files changed, 2 insertions, 186 deletions
diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt index dd98a91de..ad600782d 100644 --- a/npc/002-1/chefgado.txt +++ b/npc/002-1/chefgado.txt @@ -2,30 +2,17 @@ // Authors: // Hal9000 // Qwerty Dragon +// Jesusalva // Description: // La Johanne Chef. +// The cook may need help with something. // Variable: // ShipQuests_ChefGado // ShipQuests_Nard -// Values: -// 0 Default, no quest given. -// 1 Quest accepted. -// 2 Ingredients collected, ready to poison Julia. -// 3 Julia poisoned. -// 4 Quest complete. Chef Gago wins. -// 5 Quest complete. Julia wins (poison dish returned). -// 6 Quest complete. Julia wins. 002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ .@q = getq(ShipQuests_ChefGado); .@n = getq(ShipQuests_Nard); - if (.@q == 1) goto L_QuestAccepted; - if (.@q == 2) goto L_PoisonAccepted; - if (.@q == 3) goto L_PoisonJulia; - if (.@q == 4) goto L_QuestComplete; - if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting; - if (.@q > 4) goto L_QuestAborted; - if (.@n == 3) goto L_QuestStart; mesn; .@r = rand(3); @@ -35,177 +22,6 @@ close; -L_QuestStart: - mesn; - mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!"); - next; - - menu - l("How rude! What is the reason behind your malice?"), L_Rude, - l("I swear, I do not eat so much."), -; - - mes ""; - mesn; - mesq l("Yeah, yeah, of course you don't..."); - - close; - -L_Rude: - mes ""; - mesn; - mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!"); - next; - - select - l("Harpy-lady?"); - - mes ""; - mesn; - mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!"); - next; - mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here."); - next; - mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!"); - next; - mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe..."); - next; - - select - l("M... Maybe?"); - - mes ""; - mesn; - mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!"); - next; - mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe."); - next; - mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); - next; - mesq l("... and 1 @@.", getitemlink(SeaDrops)); - next; - - menu - l("Sea water?! I will not help you with your evil plan!"), L_Quit, - l("Sure, why not?"), -; - - setq ShipQuests_ChefGado, 1; - mes ""; - mesn; - mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!"); - next; - mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut)); - - goto L_OpenCroconut; - -L_QuestAccepted: - mesn; - mesq l("Have you collected all the ingredients for my recipe? The special one too?"); - next; - - menu - rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll, - l("What are your needs?"), L_Need, - l("Where can I find a half croconut?"), L_OpenCroconut, - l("Not yet. I will be back soon."), L_Quit; - -L_OpenCroconut: - mes ""; - mesn; - mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", - "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut)); - next; - mesq l("Now move!"); - - close; - -L_GotAll: - mes ""; - - inventoryplace PoisonedDish, 1; - - delitem PiouLegs, 2; - delitem HalfCroconut, 1; - delitem Aquada, 1; - delitem SeaDrops, 1; - - mesn; - mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!"); - next; - mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!"); - next; - mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!"); - - setq ShipQuests_ChefGado, 2; - getitem PoisonedDish, 1; - close; - -L_Need: - mes ""; - mesn; - mesq l("Shhht, don't say it that loud..."); - next; - mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); - next; - mesq l("... and 1 @@.", getitemlink(SeaDrops)); - - close; - -L_PoisonAccepted: - mesn; - mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'."); - - close; - -L_PoisonJulia: - mesn; - mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!"); - - setq ShipQuests_ChefGado, 4; - Zeny = Zeny + 200; - message strcharinfo(0), l("You receive @@ E!", 200); - inventoryplace Bread, 1; - getitem Bread, 1; - getexp 15, 0; - - close; - -L_QuestComplete: - mesn; - mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something."); - - close; - -L_Aborting: - mesn; - mesq l("Wait, why do you still have the dish with you?!"); - next; - - select - l("I informed Julia about your monstrous plan."); - - mes ""; - mesn; - mesq l("Are you mad?!"); - next; - mesq lg("Give me back this dish, you dirty liar!"); - - if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1; - - next; - mesq l("You're like the rest of this filthy crew, I can't trust you!"); - - close; - -L_QuestAborted: - mesn; - mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!"); - - close; - -L_Quit: - closedialog; - close; - OnInit: .sex = G_MALE; .distance = 2; |