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author | Jesusaves <cpntb1@ymail.com> | 2018-12-31 18:55:42 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-31 18:55:42 -0200 |
commit | 7505e6f41fdedbedff15b1b1c4534412bdd345e2 (patch) | |
tree | de69bf66cf6d9af421f55a18aea71cc197579df7 /npc/002-1 | |
parent | ca7210d0f3ff5987ebc54d029d2bb2ccb196c33d (diff) | |
download | serverdata-7505e6f41fdedbedff15b1b1c4534412bdd345e2.tar.gz serverdata-7505e6f41fdedbedff15b1b1c4534412bdd345e2.tar.bz2 serverdata-7505e6f41fdedbedff15b1b1c4534412bdd345e2.tar.xz serverdata-7505e6f41fdedbedff15b1b1c4534412bdd345e2.zip |
On hindsight, we never, EVER, told the player Nard would be waiting on his office...
...So he doesn't needs to be or even to have an office, right?
Diffstat (limited to 'npc/002-1')
-rw-r--r-- | npc/002-1/arpan.txt | 5 | ||||
-rw-r--r-- | npc/002-1/juliet.txt | 3 |
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index 3702701d6..b11c4d96c 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -202,12 +202,11 @@ L_Where: L_Julia: mes ""; mesn; - mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); + mesq lg("Just go right, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "Just go right, yeye can't miss her. She's the only girl in this crew."); next; mesn "Narrator"; - mesc l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."); - mesc l("In other words, simply just walk right and go down the stairs."); + mesc l("Use the arrow keys to walk right and meet Juliet."); next; goto L_Menu; diff --git a/npc/002-1/juliet.txt b/npc/002-1/juliet.txt index 0c9e25c7a..15da71b6d 100644 --- a/npc/002-1/juliet.txt +++ b/npc/002-1/juliet.txt @@ -203,7 +203,8 @@ OnTouch: getitem BookOfLaws, 1; setq ShipQuests_Julia, 2; next; - mesq l("I think I'm done with that now. Do you have any questions?"); + mesq l("I think I'm done with that now. You should now look for captain Nard downstairs. He'll be waiting for you."); + mesq l("Do you have any questions?"); next; } mainMenu; |