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author | jesusalva <cpntb1@ymail.com> | 2018-03-04 00:55:05 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-04 00:55:05 -0300 |
commit | fd5688627aee15fc3604563587c3eb50af4a67d3 (patch) | |
tree | 59b44de56bec2106738f4e75ff3442100d2b4c00 /npc/002-1 | |
parent | 553677043e690040271b59d77002bdf4de31f65c (diff) | |
download | serverdata-fd5688627aee15fc3604563587c3eb50af4a67d3.tar.gz serverdata-fd5688627aee15fc3604563587c3eb50af4a67d3.tar.bz2 serverdata-fd5688627aee15fc3604563587c3eb50af4a67d3.tar.xz serverdata-fd5688627aee15fc3604563587c3eb50af4a67d3.zip |
With this, Dan quest is done, but Saulc still needs to add items
Diffstat (limited to 'npc/002-1')
-rw-r--r-- | npc/002-1/dan.txt | 70 |
1 files changed, 69 insertions, 1 deletions
diff --git a/npc/002-1/dan.txt b/npc/002-1/dan.txt index cb1616da7..395b41e7e 100644 --- a/npc/002-1/dan.txt +++ b/npc/002-1/dan.txt @@ -10,32 +10,100 @@ 002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ .@q=getq(ShipQuests_Dan); + if (.@q == 1) goto L_Report; + if (.@q == 2) goto L_Reward; + if (.@q == 3) goto L_Finished; + mesn; mesq l("You see these pious around us?"); next; - mesq l("It seems that we are close to an island, we should take a look at the upper level."); + mesq l("They're scary, don't you think so?"); + next; + menu + l("Yeah, they are."), -, + l("I am not afraid of Pious."), L_Quest; + + mes ""; + mesn; + mesq l("I knew someone would agree with me!"); + close; + +L_Quest: + mes ""; + mesn; + mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou)); + next; + menu + l("They're too strong for me!"), -, + l("Yes, of course. Without a sweat."), L_Continue; + mes ""; + mesn; + mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed."); close; +L_Continue: + mes ""; + mesn; + mesq l("I am counting on you!"); + setq ShipQuests_Dan, 1, 0; + close; + +L_Report: + mesn; + mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou)); + close; + +L_Reward: + mesn; + mesq l("Woohoo, thank you! Maybe now they'll leave me alone!"); + next; + mesn; + mesq l("Here, take this pair of boots as a reward!"); + inventoryplace CreasedGloves, 1; + getitem CreasedGloves, 1; + setq ShipQuests_Dan, 3, 0; + close; + +L_Finished: + mesn; + mesq l("It is no use... We are too close to a island, they will keep invading the ship..."); + next; + mesn; + mes l("(shivering) \"Ah, how I am afraid of pious!\""); + close; + + OnInit: .sex = G_MALE; .distance = 5; end; } +// TODO this code below is bad and should be entirely rewritten 002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{ + function DanCheck { + .@t=getq2(ShipQuests_Dan); + if (.@t+1 >= 12) setq ShipQuests_Dan, 2, 0; + if (.@t+1 < 12) setq ShipQuests_Dan, 1, .@t+1; + } + OnRespawnPiou1: + if (getq(ShipQuests_Dan) == 1) DanCheck(); sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1"); end; OnRespawnPiou2: + if (getq(ShipQuests_Dan) == 1) DanCheck(); sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2"); end; OnRespawnPiou3: + if (getq(ShipQuests_Dan) == 1) DanCheck(); sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3"); end; OnRespawnPiou4: + if (getq(ShipQuests_Dan) == 1) DanCheck(); sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4"); end; |