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author | Jesusaves <cpntb1@ymail.com> | 2018-12-31 18:34:24 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-31 18:34:24 -0200 |
commit | cc6e06d3e75205ad56f6894694a4de06c49d15e4 (patch) | |
tree | bb563824ed0de89a1f595ed42f8bd2a0aa4772dd /npc/002-1/peter.txt | |
parent | 9991fb5dcbeec733bbe06718b9dc1e8f919cd4d2 (diff) | |
download | serverdata-cc6e06d3e75205ad56f6894694a4de06c49d15e4.tar.gz serverdata-cc6e06d3e75205ad56f6894694a4de06c49d15e4.tar.bz2 serverdata-cc6e06d3e75205ad56f6894694a4de06c49d15e4.tar.xz serverdata-cc6e06d3e75205ad56f6894694a4de06c49d15e4.zip |
Rewrite entirely, Peter Script (along the quest)
Diffstat (limited to 'npc/002-1/peter.txt')
-rw-r--r-- | npc/002-1/peter.txt | 376 |
1 files changed, 133 insertions, 243 deletions
diff --git a/npc/002-1/peter.txt b/npc/002-1/peter.txt index c129b7388..22c6cc797 100644 --- a/npc/002-1/peter.txt +++ b/npc/002-1/peter.txt @@ -1,12 +1,7 @@ -// TMW2 script need total rewrite. -// Evol scripts. -// Authors: -// 4144 -// Ablu -// Alastrim -// Qwerty Dragon -// Reid -// Vasily_Makarov +// TMW2 script +// Author: +// Jesusalva +// Original evol script authors: 4144, Ablu, Alastrim, Qwerty Dragon, Reid, Vasily_Makarov // Description: // Rat hunter. // 4+2 bits array: @@ -15,113 +10,74 @@ // ShipQuests_Peter // Values: // 0 Doesn't know the quest. -// 1 Task given. -// 2 Task given and reward expected. -// 3 Task completed without reward. -// 4 Asked for reward after completion of the task. -// 5 Task done and reward given. -// 6 Did not start the quest. +// & 1 Task given. +// & 2 Task completed (easy level). +// & 4 Task completed (medium level). +// & 8 Task completed (hard level). +// Setq2: +// Number of killed Rattos: +// & 1 - Ratto 1 +// & 2 - Ratto 2 +// & 4 - Ratto 3 +// & 8 - Ratto 4 +// = 15: All rattos killed +// Setq3: +// Instance ID (so we can destroy it later) +// // Others: -// .@peter = Peter variable. -// "002-2" - map with mobs. -// "$@RAT_SAILOR_HELPER$" - Name of the participant. -// "$@RAT_SAILOR_DEATHS - Number of deaths when the participant starts the fight. -// "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array. -// "$@RAT_SAILOR_OLD_HELPER$" - Name of the participant. -// "$@RAT_SAILOR_COUNTDOWN" - Seconds since the epoch of when the player done the quest. -// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive). -// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive). -// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive). -// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive). -// [5] = Shows how many seconds passed since ratto number 1 died. -// [6] = Shows how many seconds passed since ratto number 2 died. -// [7] = Shows how many seconds passed since ratto number 3 died. -// [8] = Shows how many seconds passed since ratto number 4 died. -// [9] = Shows how many seconds passed since the player started the quest. -// [10] = Shows how many seconds passed since the player done the quest. -// Translation -// FR Translated -002-1,35,24,0 script AreaNPC NPC_HIDDEN,0,1,{ +// .@q = Peter variable. + +002-1,35,24,0 script AreaNPC#Peter NPC_HIDDEN,0,1,{ OnTouch: + .@q = getq(ShipQuests_Peter); + .@q2 = getq2(ShipQuests_Peter); + .@q3 = getq3(ShipQuests_Peter); if (BaseLevel < 8) goto L_Stop; - if ($@RAT_SAILOR_COUNTDOWN == 0) goto L_NoCountDown; - if ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 10) goto L_NoGoodTick; - if (($@RAT_SAILOR_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 60)) goto L_NoGoodTick; - $@RAT_SAILOR_COUNTDOWN = 0; - -L_NoCountDown: - if ($@RAT_SAILOR_HELPER$ != "") goto L_Occupied; - .@peter = getq(ShipQuests_Peter); - if (.@peter < 1 || .@peter > 5) goto L_Task; - if (.@peter == 1 || .@peter == 2) goto L_Rfail; - if (.@peter == 3 || .@peter == 4) goto L_Rwin; - if (.@peter > 5) goto L_SecondTime; - doevent "Peter::OnReturnWin"; + + if (.@q && isinstance(.@q3)) goto L_Rfail; + doevent "Peter::OnGiveTask"; close; L_Stop: doevent "Peter::OnStop"; - - close; - -L_Occupied: - doevent "Peter::OnDontneedHelp"; - - close; - -L_Task: - doevent "Peter::OnGiveTask"; - close; L_Rfail: doevent "Peter::OnReturnFail"; - - close; - -L_Rwin: - doevent "Peter::OnReturnWin"; - - close; - -L_NoGoodTick: - doevent "Peter::OnNoGoodTick"; - close; } 002-1,33,25,0 script Peter NPC_RATTO_SAILOR,{ + .@q = getq(ShipQuests_Peter); + .@q2 = getq2(ShipQuests_Peter); + .@q3 = getq3(ShipQuests_Peter); if (BaseLevel < 8) goto OnTooWeak; - if ($@RAT_SAILOR_COUNTDOWN == 0) goto L_NoCountDown; - if ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 10) goto OnNoGoodTick; - if (($@RAT_SAILOR_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 60)) goto OnNoGoodTick; - $@RAT_SAILOR_COUNTDOWN = 0; -L_NoCountDown: - .@peter = getq(ShipQuests_Peter); - if (.@peter == 1 || .@peter == 2) goto OnReturnFail; - if (.@peter == 3 || .@peter == 4 || .@peter == 5) goto OnReturnWin; + if (!.@q || !isinstance(.@q3)) goto L_Task; + if (.@q2 < 4) goto L_ReturnFail; + dispbottom l("I am broken?! Please report! Debug data: @@ (@@)", .@q, .@q2); + close; OnGiveTask: - setq ShipQuests_Peter, 6; - .@peter = getq(ShipQuests_Peter); +L_Task: + if (!.@q) + setq ShipQuests_Peter, 1, 0, -1; mesn; mesq lg("Hey, girl!", "Hey, man!"); next; - mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?"); + mesq l("I need somebody who can rid the hold of the ship of these creatures. Can you help me?"); next; menu l("Yeah, but what reward will I get?"), L_BonusTask, - l("Why not, I need to train anyway."), L_Task, l("No, they are way too dangerous for me!"), -; mes ""; mesn; mesq l("Hehe, hehe. Well, come back if you change your mind."); - goto L_Quit; + close; OnLowTime: if (getmap() == "002-2") @@ -131,8 +87,7 @@ OnLowTime: OnTooWeak: mesn; mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); - - goto L_Quit; + close; OnStop: slide 35, 26; @@ -143,74 +98,62 @@ OnStop: close; OnReturnFail: +L_ReturnFail: + instance_destroy(.@q3); mesn; - mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?"); + mesq l("I see it's not so easy to get rid of the monsters. Do you want to try again?"); next; menu l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, - l("Why not, I need to train anyway."), L_Task, l("No, they are way too dangerous for me!"), -; mes ""; mesn; mesq l("Hehe, hehe. Well, come back if you change your mind."); - goto L_Quit; - -OnReturnWin: - .@peter = getq(ShipQuests_Peter); - mesn; - mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!"); - next; - mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control."); - next; - mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only."); - next; - - if (.@peter == 3 || .@peter == 4) - menu - l("Did you say reward? I want it!"), L_BonusTask, - l("I am not worried about rewards. I just want to help."), L_Task, - l("Sorry, I am not in the mood for another fight with these rattos."), -; - - if (.@peter == 5) - menu - l("No problem, I can help you anyway."), L_Task, - l("Sorry, I am not in the mood for another fight with these rattos."), -; - - mes ""; - mesn; - mesq l("Hehe, hehe. Well, come back if you change your mind."); - close; L_BonusTask: mes ""; mesn; - mesq l("What if I give you 850 GP for that job, is it ok?"); + mesq l("There are three kind of monsters which frequently attacks our fair vessel."); + next; + mesn; + .@q = getq(ShipQuests_Peter); + if (!(.@q & 2)) { + mes l("- I currently need your help with @@.", getmonsterlink(Piousse)); // 400 HP, 80 DMG, 1872 dps, 150 ms, ASS + mes l("I'll give you @@ GP for this job.", 350); + } + if (!(.@q & 4)) { + mes l("- I currently need your help with @@.", getmonsterlink(Ratto)); // 500 HP, 80 DMG, 1572 dps, 120 ms + mes l("I'll give you @@ GP for this job.", 550); + } + if (!(.@q & 8)) { + mes l("- I currently need your help with @@.", getmonsterlink(Croc)); // 1900 HP, 145 DMG, 1872 dps, 600 ms + mes l("I'll give you @@ GP for this job.", 1000); + } + if (.@q == 15) { + mes l("- I currently need your help with @@, but there's no reward.", getmonsterlink(Ratto)); + } next; - menu - lg("Okay, I'm ready to work!"), -, - l("What? This reward is too small!"), L_Quit; - - .@peter = getq(ShipQuests_Peter); - if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp; - if (.@peter == 6) setq ShipQuests_Peter, 2; - if (.@peter == 3) setq ShipQuests_Peter, 4; - .@peter = getq(ShipQuests_Peter); + select + l("I'm not feeling like it today... Sorry."), + rif(!(.@q & 2), l("I will take the @@ Bounty.", "Piousse")), + rif(!(.@q & 4), l("I will take the @@ Bounty.", "Ratto")), + rif(!(.@q & 8), l("I will take the @@ Bounty.", "Croc")), + rif(.@q == 15, l("Why not, I need to train anyway.")); + + if (@menu == 1) + close; + goto L_Start; -L_Task: - .@peter = getq(ShipQuests_Peter); - if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp; - if (.@peter == 6) setq ShipQuests_Peter, 1; - .@peter = getq(ShipQuests_Peter); L_Start: mes ""; - mesc l("Rattos are pretty strong. Do you need an explanation about hit'n'run?"); + mesc l("Some of them are pretty strong. Do you need an explanation about hit'n'run and the monster you're about to face?"); if (askyesno() == ASK_YES) { mes ""; mesc l(".:: Hit'n'Run Tactic ::."); @@ -219,136 +162,83 @@ L_Start: mesc l("The strategy is simple. When you hit the enemy, walk one or two tiles backwards."); mesc l("If you miss, walk two or three tiles backwards. This way, you avoid being hit."); next; + if (@menu == 2) + mesc l("Piousse are not healthy, but they aid one each other. Take utmost care."); + else if (@menu == 4) + mesc l("Crocs are dangerous and very healthy, but very slow. Use that on your advantage."); + else + mesc l("Rattos are very fast. They walk fast and attack fast. I advise bringing some healing items!"); + next; } mes ""; mesn; mesq l("Okay, you can start!"); +// Init Instance OnStartOutside: - if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp; - $@RAT_SAILOR_HELPER$ = strcharinfo(0); - $@RAT_SAILOR_DEATHS = PC_DIE_COUNTER; - initnpctimer; - warp "002-2", 33, 24; - addtimer(100000, "Peter::OnLowTime"); - doevent "RattosControl::OnSpawn"; - - goto L_Quit; - -OnTimer2000: - if (attachrid(getcharid(3, $@RAT_SAILOR_HELPER$)) == 0) goto L_Logoff; - $@RAT_SAILOR_CONTROL[9] = $@RAT_SAILOR_CONTROL[9] + 2; - if ($@RAT_SAILOR_CONTROL[9] > 120) goto L_Timeout; - if (PC_DIE_COUNTER > $@RAT_SAILOR_DEATHS) goto L_Dead; - if ($@RAT_SAILOR_CONTROL[1] && $@RAT_SAILOR_CONTROL[2] && $@RAT_SAILOR_CONTROL[3] && $@RAT_SAILOR_CONTROL[4]) goto L_Done; - if (getmapusers("002-2") == 0) goto L_CleaningEnd; - goto L_CheckRattos; - - end; - -L_CheckRattos: - if ($@RAT_SAILOR_CONTROL[1]) $@RAT_SAILOR_CONTROL[5] = $@RAT_SAILOR_CONTROL[5] + 2; - if ($@RAT_SAILOR_CONTROL[2]) $@RAT_SAILOR_CONTROL[6] = $@RAT_SAILOR_CONTROL[6] + 2; - if ($@RAT_SAILOR_CONTROL[3]) $@RAT_SAILOR_CONTROL[7] = $@RAT_SAILOR_CONTROL[7] + 2; - if ($@RAT_SAILOR_CONTROL[4]) $@RAT_SAILOR_CONTROL[8] = $@RAT_SAILOR_CONTROL[8] + 2; - if ($@RAT_SAILOR_CONTROL[5] > 45) doevent "RattosControl::OnRatto1Respawn"; - if ($@RAT_SAILOR_CONTROL[6] > 45) doevent "RattosControl::OnRatto2Respawn"; - if ($@RAT_SAILOR_CONTROL[7] > 45) doevent "RattosControl::OnRatto3Respawn"; - if ($@RAT_SAILOR_CONTROL[8] > 45) doevent "RattosControl::OnRatto4Respawn"; - -L_NotYet: - setnpctimer 0; + .@ID=getcharid(0); + @MAP_NAME$="nard@"+str(.@ID); // Max 4 chars for map name + .@INSTID = instance_create("002-2@a"+(.@ID), getcharid(3), IOT_CHAR); + .@instanceMapName$ = instance_attachmap("002-2", .@INSTID, 0, @MAP_NAME$); + setq2 ShipQuests_Peter, 0; + setq3 ShipQuests_Peter, .@INSTID; + + // It'll be self-destroyed when time runs out (2 minutes) + instance_set_timeout(120, 120, .@INSTID); + instance_init(.@INSTID); + + // Save in a less reliable way the challenge you took + if (@menu == 2) { + @peter=2; + @pt_mob=Piousse; + } else if (@menu == 3) { + @peter=4; + @pt_mob=Ratto; + } else if (@menu == 4) { + @peter=8; + @pt_mob=Croc; + } else { + @peter=0; + @pt_mob=Ratto; + } - end; + warp @MAP_NAME$, 33, 24; + addtimer(100000, "Peter::OnLowTime"); + addtimer(120000, "Peter::OnTimeout"); -OnDontneedHelp: - mesn; - mesq l("I don't need your help right now, come back later."); - next; - mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$); + // Spawn the Monsters + areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto1Death"; + areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto2Death"; + areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto3Death"; + areamonster @MAP_NAME$, 23, 19, 57, 40, strmobinfo(1, @pt_mob), @pt_mob, 1, "RattosControl::OnRatto4Death"; - goto L_Quit; + close; -L_Timeout: +OnTimeout: + .@q3 = getq3(ShipQuests_Peter); + instance_destroy(.@q3); mesn; mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); - warp "002-1", 35, 26; - - goto L_CleaningClose; - -L_Logoff: - goto L_CleaningEnd; - -L_Dead: -// Warps the dead body outside, so it does not interfere with the getmapusers check. - if (getmapusers("002-2") > 0) warp "002-1", 35, 26; - - goto L_CleaningEnd; - -L_Done: - $@RAT_SAILOR_CONTROL[10] = $@RAT_SAILOR_CONTROL[10] + 2; - if($@RAT_SAILOR_CONTROL[10] < 5) goto L_NotYet; - .@peter = getq(ShipQuests_Peter); - if (.@peter == 2 || .@peter == 4) goto L_Reward; - warp "002-1", 35, 26; - - goto L_Thanks; - -L_CleaningEnd: - stopnpctimer; - $@RAT_SAILOR_HELPER$ = ""; - $@RAT_SAILOR_DEATHS = 0; - cleararray $@RAT_SAILOR_CONTROL, 0, 11; - killmonster "002-2", "RattosControl::OnRatto1Death"; - killmonster "002-2", "RattosControl::OnRatto2Death"; - killmonster "002-2", "RattosControl::OnRatto3Death"; - killmonster "002-2", "RattosControl::OnRatto4Death"; - - end; - -L_CleaningClose: - stopnpctimer; - $@RAT_SAILOR_OLD_HELPER$ = $@RAT_SAILOR_HELPER$; - $@RAT_SAILOR_HELPER$ = ""; - $@RAT_SAILOR_DEATHS = 0; - cleararray $@RAT_SAILOR_CONTROL, 0, 11; - killmonster "002-2", "RattosControl::OnRatto1Death"; - killmonster "002-2", "RattosControl::OnRatto2Death"; - killmonster "002-2", "RattosControl::OnRatto3Death"; - killmonster "002-2", "RattosControl::OnRatto4Death"; - $@RAT_SAILOR_COUNTDOWN = gettimetick(2); - + warp "002-1@"+LOCATION$, 35, 26; close; -L_Reward: - warp "002-1", 35, 26; - setq ShipQuests_Peter, 5; - .@peter = getq(ShipQuests_Peter); - mesn; - mesq l("Good job!") + " " + l("Here's your reward!"); - getexp 105, 0; - Zeny = Zeny + 850; - message strcharinfo(0), l("You receive @@ GP!", 850); - - goto L_CleaningClose; +OnDone: + if (@peter) + setq ShipQuests_Peter, getq(ShipQuests_Peter)|@peter, 0, -1; -L_Thanks: + warp "002-1@"+LOCATION$, 35, 26; + .@q = getq(ShipQuests_Peter); mesn; - mesq l("Thanks for helping me!"); - .@peter = getq(ShipQuests_Peter); - if (.@peter == 1) setq ShipQuests_Peter, 3; - .@peter = getq(ShipQuests_Peter); - - goto L_CleaningClose; - -L_Quit: - .@peter = 0; - - close; + mesq l("Good job!") + " " + l("Here's your reward!"); + getexp @peter*52, @peter; + switch (@peter) { + case 2: @peter=350; break; + case 4: @peter=550; break; + case 8: @peter=1000; break; + } -OnNoGoodTick: - mesn; - mesq l("I don't need your help right now, come back later."); + Zeny = Zeny + @peter; + message strcharinfo(0), l("You receive @@ GP!", @peter); close; OnInit: |