summaryrefslogtreecommitdiff
path: root/npc/002-1/chefgado.txt
diff options
context:
space:
mode:
authorjesusalva <cpntb1@ymail.com>2018-02-11 10:58:37 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-11 10:58:37 -0200
commit9677b347166b5b197c5f7826e08bddbfec27d89c (patch)
tree0a4d59d5eaec9eccf62b8108d1fedee21af7095e /npc/002-1/chefgado.txt
parent30c4a6c9efe36f4b534ef6e09285ba3f863efd84 (diff)
downloadserverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.gz
serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.bz2
serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.tar.xz
serverdata-9677b347166b5b197c5f7826e08bddbfec27d89c.zip
Remove lots of old scripts on Gado, Juliet, Elmo and Nard.
I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here. These quests also would need a major rewrite, so clean codebase a little.
Diffstat (limited to 'npc/002-1/chefgado.txt')
-rw-r--r--npc/002-1/chefgado.txt188
1 files changed, 2 insertions, 186 deletions
diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt
index dd98a91de..ad600782d 100644
--- a/npc/002-1/chefgado.txt
+++ b/npc/002-1/chefgado.txt
@@ -2,30 +2,17 @@
// Authors:
// Hal9000
// Qwerty Dragon
+// Jesusalva
// Description:
// La Johanne Chef.
+// The cook may need help with something.
// Variable:
// ShipQuests_ChefGado
// ShipQuests_Nard
-// Values:
-// 0 Default, no quest given.
-// 1 Quest accepted.
-// 2 Ingredients collected, ready to poison Julia.
-// 3 Julia poisoned.
-// 4 Quest complete. Chef Gago wins.
-// 5 Quest complete. Julia wins (poison dish returned).
-// 6 Quest complete. Julia wins.
002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
.@q = getq(ShipQuests_ChefGado);
.@n = getq(ShipQuests_Nard);
- if (.@q == 1) goto L_QuestAccepted;
- if (.@q == 2) goto L_PoisonAccepted;
- if (.@q == 3) goto L_PoisonJulia;
- if (.@q == 4) goto L_QuestComplete;
- if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting;
- if (.@q > 4) goto L_QuestAborted;
- if (.@n == 3) goto L_QuestStart;
mesn;
.@r = rand(3);
@@ -35,177 +22,6 @@
close;
-L_QuestStart:
- mesn;
- mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
- next;
-
- menu
- l("How rude! What is the reason behind your malice?"), L_Rude,
- l("I swear, I do not eat so much."), -;
-
- mes "";
- mesn;
- mesq l("Yeah, yeah, of course you don't...");
-
- close;
-
-L_Rude:
- mes "";
- mesn;
- mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!");
- next;
-
- select
- l("Harpy-lady?");
-
- mes "";
- mesn;
- mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
- next;
- mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
- next;
- mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
- next;
- mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
- next;
-
- select
- l("M... Maybe?");
-
- mes "";
- mesn;
- mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
- next;
- mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
- next;
- mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
- next;
- mesq l("... and 1 @@.", getitemlink(SeaDrops));
- next;
-
- menu
- l("Sea water?! I will not help you with your evil plan!"), L_Quit,
- l("Sure, why not?"), -;
-
- setq ShipQuests_ChefGado, 1;
- mes "";
- mesn;
- mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
- next;
- mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
-
- goto L_OpenCroconut;
-
-L_QuestAccepted:
- mesn;
- mesq l("Have you collected all the ingredients for my recipe? The special one too?");
- next;
-
- menu
- rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
- l("What are your needs?"), L_Need,
- l("Where can I find a half croconut?"), L_OpenCroconut,
- l("Not yet. I will be back soon."), L_Quit;
-
-L_OpenCroconut:
- mes "";
- mesn;
- mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.",
- "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
- next;
- mesq l("Now move!");
-
- close;
-
-L_GotAll:
- mes "";
-
- inventoryplace PoisonedDish, 1;
-
- delitem PiouLegs, 2;
- delitem HalfCroconut, 1;
- delitem Aquada, 1;
- delitem SeaDrops, 1;
-
- mesn;
- mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
- next;
- mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
- next;
- mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
-
- setq ShipQuests_ChefGado, 2;
- getitem PoisonedDish, 1;
- close;
-
-L_Need:
- mes "";
- mesn;
- mesq l("Shhht, don't say it that loud...");
- next;
- mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
- next;
- mesq l("... and 1 @@.", getitemlink(SeaDrops));
-
- close;
-
-L_PoisonAccepted:
- mesn;
- mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'.");
-
- close;
-
-L_PoisonJulia:
- mesn;
- mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!");
-
- setq ShipQuests_ChefGado, 4;
- Zeny = Zeny + 200;
- message strcharinfo(0), l("You receive @@ E!", 200);
- inventoryplace Bread, 1;
- getitem Bread, 1;
- getexp 15, 0;
-
- close;
-
-L_QuestComplete:
- mesn;
- mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something.");
-
- close;
-
-L_Aborting:
- mesn;
- mesq l("Wait, why do you still have the dish with you?!");
- next;
-
- select
- l("I informed Julia about your monstrous plan.");
-
- mes "";
- mesn;
- mesq l("Are you mad?!");
- next;
- mesq lg("Give me back this dish, you dirty liar!");
-
- if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
-
- next;
- mesq l("You're like the rest of this filthy crew, I can't trust you!");
-
- close;
-
-L_QuestAborted:
- mesn;
- mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
-
- close;
-
-L_Quit:
- closedialog;
- close;
-
OnInit:
.sex = G_MALE;
.distance = 2;