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authorJesusaves <cpntb1@ymail.com>2018-12-30 22:01:30 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 22:01:30 -0200
commitaa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (patch)
tree350686c0789de0740fd725384f64fc779eca11d3 /npc/002-1/billybons.txt
parent3437bcfd7aa27d7f5f49c2dbba8a33f4b7bacf54 (diff)
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Move Juliet & Billy Bons to 002-1
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-rw-r--r--npc/002-1/billybons.txt108
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diff --git a/npc/002-1/billybons.txt b/npc/002-1/billybons.txt
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+// TMW2 Script
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Drunk easteregg telling about the player's past.
+// For TMW2 it is just to provide a bottle
+
+002-1,29,33,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{
+ if (rand(5) == 2) goto L_Hic;
+ .@q = getq(ShipQuests_Bottle);
+ if (.@q == 1) goto L_Hic;
+
+ mesn;
+ mesq l("You? Here?");
+ mesq l("How is *hic* it possible?");
+ next;
+
+ mesn "Narrator";
+ mesc l("The sailor chugs his beer.");
+ next;
+
+ select
+ lg("Excuse me? Do you know who I am?");
+
+ mes "";
+ mesn;
+ mesq l("Don't do theee... *hic* with me eh!");
+ next;
+
+ menu
+ l("Are you ok?"), L_Quit,
+ ("Take the bottle?"), L_Give,
+ l("Alright... Bye."), -;
+
+ mes "";
+ mesn;
+ mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
+ next;
+ mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
+ next;
+ mesq l("But you won't *hic* me this time...");
+ next;
+
+ menu
+ l("What are you talking about? What guild?"), L_Quit,
+ l("You are full of wine, my friend..."), -,
+ l("You should go and get some sleep."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
+ next;
+
+ menu
+ l("But who am I?"), -,
+ l("What am I supposed to say?"), L_Quit,
+ l("You should go and get some sleep."), L_Secret;
+
+ mes "";
+ mesn;
+ mesq l("The giant boogeyman!");
+
+ close;
+
+L_Secret:
+ mes "";
+ mesn;
+ mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public.");
+ next;
+ mesq l("Nobody can know! *burp*");
+ next;
+
+ close;
+
+L_Hic:
+ npctalk3 l("*Hic*");
+
+ close;
+
+L_Quit:
+ mes "";
+ mesn;
+ mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*");
+ next;
+ mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!");
+ mesq l("*burp*");
+ next;
+
+ mesn "Narrator";
+ mesc l("The sailor turns his back to you.");
+
+ close;
+
+L_Give:
+ mes "";
+ inventoryplace EmptyBottle, 1;
+
+ setq ShipQuests_Bottle, 1;
+ getitem EmptyBottle, 1;
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}