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author | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:01:30 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-12-30 22:01:30 -0200 |
commit | aa8111f7bb0a6bc62f72b8a615d54a3a8b4f336c (patch) | |
tree | 350686c0789de0740fd725384f64fc779eca11d3 /npc/002-1/billybons.txt | |
parent | 3437bcfd7aa27d7f5f49c2dbba8a33f4b7bacf54 (diff) | |
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Move Juliet & Billy Bons to 002-1
Diffstat (limited to 'npc/002-1/billybons.txt')
-rw-r--r-- | npc/002-1/billybons.txt | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/npc/002-1/billybons.txt b/npc/002-1/billybons.txt new file mode 100644 index 000000000..d23b13736 --- /dev/null +++ b/npc/002-1/billybons.txt @@ -0,0 +1,108 @@ +// TMW2 Script +// Evol scripts. +// Author: +// Reid +// Description: +// Drunk easteregg telling about the player's past. +// For TMW2 it is just to provide a bottle + +002-1,29,33,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{ + if (rand(5) == 2) goto L_Hic; + .@q = getq(ShipQuests_Bottle); + if (.@q == 1) goto L_Hic; + + mesn; + mesq l("You? Here?"); + mesq l("How is *hic* it possible?"); + next; + + mesn "Narrator"; + mesc l("The sailor chugs his beer."); + next; + + select + lg("Excuse me? Do you know who I am?"); + + mes ""; + mesn; + mesq l("Don't do theee... *hic* with me eh!"); + next; + + menu + l("Are you ok?"), L_Quit, + ("Take the bottle?"), L_Give, + l("Alright... Bye."), -; + + mes ""; + mesn; + mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); + next; + mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); + next; + mesq l("But you won't *hic* me this time..."); + next; + + menu + l("What are you talking about? What guild?"), L_Quit, + l("You are full of wine, my friend..."), -, + l("You should go and get some sleep."), L_Quit; + + mes ""; + mesn; + mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); + next; + + menu + l("But who am I?"), -, + l("What am I supposed to say?"), L_Quit, + l("You should go and get some sleep."), L_Secret; + + mes ""; + mesn; + mesq l("The giant boogeyman!"); + + close; + +L_Secret: + mes ""; + mesn; + mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."); + next; + mesq l("Nobody can know! *burp*"); + next; + + close; + +L_Hic: + npctalk3 l("*Hic*"); + + close; + +L_Quit: + mes ""; + mesn; + mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*"); + next; + mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"); + mesq l("*burp*"); + next; + + mesn "Narrator"; + mesc l("The sailor turns his back to you."); + + close; + +L_Give: + mes ""; + inventoryplace EmptyBottle, 1; + + setq ShipQuests_Bottle, 1; + getitem EmptyBottle, 1; + + close; + +OnInit: + .sex = G_MALE; + .distance = 3; + end; +} |