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authorjesusalva <cpntb1@ymail.com>2018-02-08 00:42:46 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-08 00:42:46 -0200
commit119f2e579679410d81d7bce4869c266c5067c39a (patch)
treed020177adaac00d4f5c9a67cc4a8ad6e1337df94 /npc/002-1/arpan.txt
parentdbae57213f3e949ef43ab1533f4616e6b6f9a9f6 (diff)
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Rename Julia to Juliet, and progress prologue. Less relevant changes to rules.
This commit does not causes a big divergence from Evol, apart some rules and the new name for Julia. You do not need to confirm your language at Julia/Juliet anymore.
Diffstat (limited to 'npc/002-1/arpan.txt')
-rw-r--r--npc/002-1/arpan.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index be8eb6e3b..f5a945e7d 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -133,7 +133,7 @@ L_OhWell:
L_Story:
mes "";
- mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
+ mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.");
next;
if (.@q_julia == 0) setq ShipQuests_Julia, 1;
mesq lg("Yaya, you should go see her! She'll be happy to see you.");
@@ -151,7 +151,7 @@ L_Menu:
menu
rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep,
lg("Could you tell me where I am?"), L_Where,
- lg("Where can I find Julia?"), L_Julia,
+ lg("Where can I find Juliet?"), L_Julia,
l("Who are you?"), L_Who,
rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
@@ -181,7 +181,7 @@ L_Julia:
next;
mesn "Narrator";
- mes col(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
+ mes col(l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
next;
goto L_Menu;