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authorJesusaves <cpntb1@ymail.com>2018-05-24 18:11:12 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-24 18:11:12 -0300
commit5c8f962f3136d6cb724782e4d83ddcd8d6bc1f69 (patch)
tree4db622a437ec97b043f4e4c778f61f91020c3aba /npc/002-1/alige.txt
parent129c9216c35b5a5b8ecbc6136cb543e1bbe16062 (diff)
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Initial version of Alige (without a quest, just to save changes)
Diffstat (limited to 'npc/002-1/alige.txt')
-rw-r--r--npc/002-1/alige.txt16
1 files changed, 16 insertions, 0 deletions
diff --git a/npc/002-1/alige.txt b/npc/002-1/alige.txt
index 18a9063ac..862003290 100644
--- a/npc/002-1/alige.txt
+++ b/npc/002-1/alige.txt
@@ -15,6 +15,22 @@
mesn;
mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you.");
next;
+ mesn strcharinfo(0);
+ menu
+ l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt,
+ l("Not right now, I'm busy."), L_Close,
+ l("Did you said reward?!"), L_GoGo;
+
+L_Revolt:
+ message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!");
+ mesn;
+ mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!");
+ close;
+
+L_Close:
+ close;
+
+L_GoGo:
mesn;
mesq l("But... I need to solve a problem first. So please come back later.");
close;