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author | Jesusaves <cpntb1@ymail.com> | 2018-06-08 20:07:59 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-08 20:07:59 -0300 |
commit | fa7d289d7ad96ba2f0a49f826aee00086f1cf411 (patch) | |
tree | 17fdef63fcdd5ff0a3bae0bb8871a14c7099e8b2 /npc/001-7 | |
parent | 63d6dd83f7b979211a1a4460e6761a07878c3918 (diff) | |
download | serverdata-fa7d289d7ad96ba2f0a49f826aee00086f1cf411.tar.gz serverdata-fa7d289d7ad96ba2f0a49f826aee00086f1cf411.tar.bz2 serverdata-fa7d289d7ad96ba2f0a49f826aee00086f1cf411.tar.xz serverdata-fa7d289d7ad96ba2f0a49f826aee00086f1cf411.zip |
Give players 5 minutes to defeat Yeti King.
Before, we didn't even got close to defeat it... Now it's a little better.
Diffstat (limited to 'npc/001-7')
-rw-r--r-- | npc/001-7/celestia_bossfight.txt | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/npc/001-7/celestia_bossfight.txt b/npc/001-7/celestia_bossfight.txt index 89fab98be..c84190775 100644 --- a/npc/001-7/celestia_bossfight.txt +++ b/npc/001-7/celestia_bossfight.txt @@ -87,8 +87,9 @@ L_Survivor: mesq l("Foolish kids, do you think violence is the answer to everything?!"); next; mesn col("The Yeti King", 3); - mesq l("I give you three minutes to defeat me. Witness my wrath!"); + mesq l("I give you five minutes to defeat me. Witness my wrath!"); setnpcdisplay .name$, NPC_NO_SPRITE; + npctalk l("*Roaaaaaar!*"); monster .map$, .x, .y, strmobinfo(1, YetiKing), YetiKing, 1, "#YetiKing::OnVictory"; initnpctimer; break; @@ -108,22 +109,30 @@ OnDefeat: end; OnTimer60000: - npctalk "Time left: 2 minutes"; + npctalk "Time left: 4 minutes"; end; OnTimer120000: + npctalk "Time left: 3 minutes"; + end; + +OnTimer180000: + npctalk "Time left: 2 minutes"; + end; + +OnTimer240000: npctalk "Time left: 1 minute"; end; -OnTimer150000: +OnTimer270000: npctalk "Time left: 30 seconds"; end; -OnTimer170000: +OnTimer290000: npctalk "Time left: 10 seconds"; end; -OnTimer180000: +OnTimer300000: npctalk "Time is up!"; areatimer "006-1", 20, 20, 141, 171, 10, "#YetiKing::OnDefeat"; killmonster(.map$, "#YetiKing::OnVictory"); // I could use "All" as label, too |