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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /npc/001-2-5/books.txt | |
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Initial commit
Diffstat (limited to 'npc/001-2-5/books.txt')
-rw-r--r-- | npc/001-2-5/books.txt | 34 |
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diff --git a/npc/001-2-5/books.txt b/npc/001-2-5/books.txt new file mode 100644 index 000000000..c0d05df21 --- /dev/null +++ b/npc/001-2-5/books.txt @@ -0,0 +1,34 @@ +// Evol scripts. +// Author: +// Reid +// Description: +// Gasaron + +001-2-5,30,32,0 script #001-2-5-Book1 NPC_NO_SPRITE,{ + + function read_book { + narrator S_FIRST_BLANK_LINE, + l("There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."), + l("When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."), + l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."), + l("You can also simply talk to any citizen around you by clicking on them."), + l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"), + l("If you want to say something to a specific player, you can type \"/query Playername\" or \"/whisper Playername message\", this will create a new tab on your chat window."); + } + +OnShelfUse: + if (openbookshelf()) + read_book; + close; + +OnUse: + if (openbook()) + read_book; + close; + +OnInit: + .book_name$ = "Communication Theory"; + .sex = G_OTHER; + .distance = 1; + end; +} |