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authorSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
committerSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
commit20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch)
tree4ad4a8bb8b0605473a702e314799a4626347721a /npc/001-2-32
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Initial commit
Diffstat (limited to 'npc/001-2-32')
-rw-r--r--npc/001-2-32/_import.txt6
-rw-r--r--npc/001-2-32/_warps.txt3
-rw-r--r--npc/001-2-32/doors.txt23
-rw-r--r--npc/001-2-32/mapflags.txt1
-rw-r--r--npc/001-2-32/serena.txt60
5 files changed, 93 insertions, 0 deletions
diff --git a/npc/001-2-32/_import.txt b/npc/001-2-32/_import.txt
new file mode 100644
index 000000000..9043352d9
--- /dev/null
+++ b/npc/001-2-32/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-32: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-32/_warps.txt",
+"npc/001-2-32/doors.txt",
+"npc/001-2-32/mapflags.txt",
+"npc/001-2-32/serena.txt",
diff --git a/npc/001-2-32/_warps.txt b/npc/001-2-32/_warps.txt
new file mode 100644
index 000000000..306493cb8
--- /dev/null
+++ b/npc/001-2-32/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-32: unnamed warps
+001-2-32,27,33,0 warp #001-2-32_27_33 0,0,001-2-33,39,33
diff --git a/npc/001-2-32/doors.txt b/npc/001-2-32/doors.txt
new file mode 100644
index 000000000..59ee35eb3
--- /dev/null
+++ b/npc/001-2-32/doors.txt
@@ -0,0 +1,23 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Doors NPCs.
+
+001-2-32,33,29,0 script ToFightRoom#001-2-32 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ if (mobcount("001-2-35","all") > 0)
+ {
+ narrator
+ l("You hear some sound behind the door."),
+ l("Somebody is probably training, better wait for him to finish.");
+ }
+ else
+ {
+ warp "001-2-35", 24, 29;
+ }
+
+ closedialog;
+ close;
+}
diff --git a/npc/001-2-32/mapflags.txt b/npc/001-2-32/mapflags.txt
new file mode 100644
index 000000000..8225ecbe2
--- /dev/null
+++ b/npc/001-2-32/mapflags.txt
@@ -0,0 +1 @@
+001-2-32 mapflag town
diff --git a/npc/001-2-32/serena.txt b/npc/001-2-32/serena.txt
new file mode 100644
index 000000000..187a654ce
--- /dev/null
+++ b/npc/001-2-32/serena.txt
@@ -0,0 +1,60 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Artis's Legion of Aemil officier of the fighting room.
+
+001-2-32,27,27,0 script Serena NPC_SERENA,{
+ mesn;
+ mesq lg("Oh darling, what brought you here?");
+ // ^^^^^^^
+ // Expresses familiarity or elderliness in relation to PC.
+
+ // <scratch>
+ // [ PC]: I was just looking around.
+ // [NPC]: Did not someone offer guidance?
+ // [NPC]: Enora was supposed to be helping you...
+ // [NPC]: ...but, she is young, and often absent-minded; did you ask?
+ // [NPC]: (Alt.) It seems you rushed ahead of her. Go back and talk to Enora.
+ // ([Enora]: Beyond here is the fighting room o_o;)
+ // ([Enora]: I... uh... well, you will need alies in there.)
+ // ([Enora]: And... you see... this is my good outfit and...)
+ // ([Enora]: ...I've only just cleaned up in there >.>)
+ // But if you keep getting stronger; that will be the day.
+
+ // Alt-Ready:
+ // [NPC]: Beyond here is the Fight Room.
+ // [NPC]: [conditions]*
+ // [NPC]: Good-luck | Bonne-chance.
+
+ // (Alt.) [NPC]: I used to be an adventurer, like you.
+ // [NPC]: But there was no one to join for quests.
+ // [NPC]: So I enlisted for a post at this chapter.
+ // [NPC]: But my "friends" joined the Brotherhood!
+
+ // [NPC]: The Brotherhood knows a lot more about monsters.
+ // [NPC]: But they could not "break the Legion's power" without burning all cities to the ground.
+ // [NPC]: The cities grow fast, ruining farmers and peasants.
+ // [NPC]: Our differences lead to friction.
+
+ // Alt-What
+ // The secret is out: We really did create a mutant.
+ // None of the members were informed until it went out-of-control.
+ // [...]
+ // Muahaha-ha! My beautiful mutant. The city of Artis is mine.
+ // </scratch>
+
+ // Alt-Siege
+ // The city is being attacked. Go help the warriors and town-guard.
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ end;
+}
+