summaryrefslogtreecommitdiff
path: root/npc/001-11/Demure.txt
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-02-08 23:48:52 -0200
committerJesusaves <cpntb1@ymail.com>2019-02-08 23:48:52 -0200
commite270acd927459a0ee9ea480d51272bdb1edf8393 (patch)
tree755eb7a7ba9522959a9165d4969423b550d1da24 /npc/001-11/Demure.txt
parent86389b43c807e0f21af88867ed7ad9e668e41ed3 (diff)
downloadserverdata-e270acd927459a0ee9ea480d51272bdb1edf8393.tar.gz
serverdata-e270acd927459a0ee9ea480d51272bdb1edf8393.tar.bz2
serverdata-e270acd927459a0ee9ea480d51272bdb1edf8393.tar.xz
serverdata-e270acd927459a0ee9ea480d51272bdb1edf8393.zip
Valentine Day accessory functionality finished.
Diffstat (limited to 'npc/001-11/Demure.txt')
-rw-r--r--npc/001-11/Demure.txt93
1 files changed, 93 insertions, 0 deletions
diff --git a/npc/001-11/Demure.txt b/npc/001-11/Demure.txt
new file mode 100644
index 000000000..14b3cd1d3
--- /dev/null
+++ b/npc/001-11/Demure.txt
@@ -0,0 +1,93 @@
+// TMW2 scripts.
+// Author:
+// Jesusalva
+// Description:
+// Valentine Event Master
+
+001-11,40,25,0 script Demure#Valentine NPC_FEMALE,{
+ function ScoreValentine {
+ .@nb = query_sql("SELECT c.name, i.value FROM `acc_reg_num_db` AS i, `char` AS c WHERE i.key='#VALENTINE_POINTS' AND i.account_id=c.account_id ORDER BY i.value DESC LIMIT 10", .@name$, .@value);
+
+ mes "##B"+l("Top 10 - Valentine Day")+"##b";
+ mes("1." +.@name$[0]+" ("+.@value[0]+")");
+ mes("2." +.@name$[1]+" ("+.@value[1]+")");
+ mes("3." +.@name$[2]+" ("+.@value[2]+")");
+ mes("4." +.@name$[3]+" ("+.@value[3]+")");
+ mes("5." +.@name$[4]+" ("+.@value[4]+")");
+ mes("6." +.@name$[5]+" ("+.@value[5]+")");
+ mes("7." +.@name$[6]+" ("+.@value[6]+")");
+ mes("8." +.@name$[7]+" ("+.@value[7]+")");
+ mes("9." +.@name$[8]+" ("+.@value[8]+")");
+ mes("10."+.@name$[9]+" ("+.@value[9]+")");
+ next;
+ }
+ // Safety Check
+ if ($EVENT$ != "Valentine") {
+ warp "Save", 0, 0; end;
+ }
+
+ // Demure Main
+ mesn;
+ mesq l("That annoying guy on the side of the tree is annoying. I want to ban him.");
+ next;
+ mesn;
+ mesq l("Anyway, it is Valentine Day, a good day to trade @@ with your admired one!", getitemlink(BoxOfChocolates));
+ next;
+ do {
+ mesc l("You currently have @@ points, @@ boxes of chocolate and @@ love letters.", #VALENTINE_POINTS, countitem(BoxOfChocolates), countitem(LoveLetter));
+ mesc l("@@ boxes of chocolate were given to you as a gift.", #VALENTINE_OPENED-#VALENTINE_RECEIVED);
+ mes "";
+ select
+ l("Information"),
+ l("Scoreboards"),
+ l("Send Chocolate"),
+ l("Receive Chocolate"),
+ l("Okay, bye");
+ mes "";
+
+ switch (@menu) {
+ case 1:
+ mesn;
+ mes lg("Valentine Day event consist in gathering @@ and sending them to your loved one.", getitemlink(BoxOfChocolates));
+ next;
+ mesn;
+ mes l("Don't worry if they don't correspond to you. Each box sent will grant you 1 event point.");
+ mes l("The prizes are only for the top 10, but Loratay on Land Of Fire Village can make a dress for you.");
+ next;
+ mes l("You can optionally send a @@ along the chocolate box, so the person knows it was you who sent the chocolate.", gettitemlink(LoveLetter));
+ mes l("Sending the letter will give you double event points, capped to 10 extra points.");
+ next;
+ mes l("When receiving the chocolate, you must eat it before event ends to get a point for that!");
+ mes l("These boxes cannot be sold, but they'll be deleted a while after the event ends.");
+ next;
+ mes l("As with all TMW2 Major Events, the top 1 receive a special pet, and the other ranked ones get diverse rewards.");
+ mes l("There might be reward for anyone who doesn't gets a rank, but I never count on that. So, let's start?");
+ next;
+ break;
+ case 2:
+ ScoreValentine();
+ break;
+ case 3:
+ case 4:
+ mesn;
+ mesq l("NYI");
+ break;
+ }
+ } while (@menu != 5);
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, GMCap);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, GMRobe);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
+
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+
+}
+