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authorjesusalva <cpntb1@ymail.com>2018-03-02 02:12:00 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-02 02:12:00 -0300
commit58ac1ba82e3c860bc104f7d17bb69de4ec8d1835 (patch)
tree1e1965824ad41b8dbc5c5c278f06d3882cc3f978 /npc/001-1/bgmaster.txt
parentef52afe47b3abe44fa5ee3f08704069bc53f4109 (diff)
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Move Cassia and lieutenants to GM island, Aeros
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+// TMW2 Scripts.
+// Author:
+// Jesusalva
+
+// Original File
+
+001-1,96,37,0 script Cassia NPC_FEMALE,{
+ mesn;
+ /*
+ //if ($@BattleOn) goto L_Busy;
+ mesq l("Hello! I am @@, currently in charge of the Desert Pass.", .name$);
+ next;
+ atcommand("@time");
+ mesq l("The Fallen Kings challenge ownership of this pass at ##B08:00##b, ##B16:00##b and ##B00:00##b.");
+ next;
+ mesq l("Right click on one of their representatives, and choose to join a \'Chat\' when it is close of the time!");
+ next;
+ mesq l("Just as a warning, main chat will change. Use it to discuss the strategy!");
+ if (!getgmlevel()) goto L_Close;
+ mes "";
+ menu
+ l("Join team 1."), L_T1,
+ l("Join team 2."), L_T2;
+ */
+ if ($@BGMaster1) goto L_Busy;
+ if (getgmlevel()) goto L_Control;
+
+L_Intro:
+ mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Frostia and Halinarzo felt.");
+ next;
+ mesq l("To train their soldiers, they frequently face one against other in duels. Adventurers are welcome to join their drills.");
+ next;
+ mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes.");
+ next;
+ mesq l("The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world.");
+ next;
+ mesq l("Be sure to have a friend before joining, or you may have to logout in order to be able to move again!");
+ close;
+
+L_Close:
+ close;
+
+L_Busy:
+ if ($@BGMaster1 == 2) {
+ mesq l("The soldiers are resting at the moment.");
+ } else {
+ mesq l("People are challenging now.");
+ }
+ close;
+
+L_Control:
+ menu
+ l("Introduce"), L_Intro,
+ l("Enable BG"), L_On,
+ l("Disable BG"), L_Off;
+
+L_On:
+ enablenpc "Lt. Randy";
+ enablenpc "Lt. Gerry";
+ mapannounce "001-1", "Frostia and Halinarzo are now on a spar!", bc_map;
+ mes "Event enabled.";
+ close;
+
+L_Off:
+ disablenpc "Lt. Randy";
+ disablenpc "Lt. Gerry";
+ mes "Event disabled.";
+ close;
+
+OnPcQuit:
+ warp "002-4", 0, 0;
+ bg_leave();
+ end;
+
+OnPcDeath:
+ warp "002-4", 0, 0;
+ bg_leave();
+ end;
+
+OnTimer60000:
+ if (getmapusers("001-2") < 2 || .BGC > 10) goto L_Cancel;
+
+ mapannounce("001-2", "Reinforcements raise!", bc_map);
+ $@FKing_T1 = bg_monster($@FK_Team1, "001-2", 125, 38, "FallenGuard1", 1081, "Cassia::OnSkip");
+ $@FKing_T2 = bg_monster($@FK_Team2, "001-2",124, 213, "FallenGuard2", 1082, "Cassia::OnSkip");
+ .BGC+=1;
+ stopnpctimer();
+ initnpctimer();
+ end;
+
+// Arena Cooldown (every 8 hours) (CET time)
+OnClock0000:
+OnClock0800:
+OnClock1600:
+ if ($@BGMaster1 == 2) $@BGMaster1=0;
+ end;
+
+OnSkip:
+ end;
+
+L_Skip:
+ end;
+
+L_RestartTimer:
+ stopnpctimer();
+ initnpctimer();
+ end;
+
+L_Cancel:
+ stopnpctimer();
+ announce "The Fallen Kings Duel ended in a draw!", bc_all;
+ killmonsterall "001-2";
+
+ mapwarp "001-2", "001-1", 235, 27;
+ bg_destroy($@FK_Team1);
+ bg_destroy($@FK_Team2);
+ $@BGMaster1=2;
+ end;
+
+OnVictor1:
+ if (!$@BGMaster1) goto L_Skip;
+ stopnpctimer();
+ announce "Team 1 raises victorious at the Fallen Kings Duel!", bc_all; // TODO: Give players a reward
+ killmonsterall "001-2";
+
+ mapwarp "001-2", "001-1", 117, 72;
+ bg_destroy($@FK_Team1);
+ bg_destroy($@FK_Team2);
+ $@BGMaster1=2;
+ end;
+
+OnVictor2:
+ if (!$@BGMaster1) goto L_Skip;
+ stopnpctimer();
+ announce "Team 2 raises victorious at the Fallen Kings Duel!", bc_all;
+ killmonsterall "001-2";
+
+ mapwarp "001-2", "001-1", 117, 72;
+ bg_destroy($@FK_Team1);
+ bg_destroy($@FK_Team2);
+ $@BGMaster1=2;
+ end;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, 1322); // Dress
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 2204); // Not needed
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
+ setunitdata(.@npcId, UDT_WEAPON, 3501);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
+ npcsit;
+
+ .sex = G_FEMALE;
+ .distance = 7;
+ /*
+ // This script is TODO
+ if (!debug) {
+ disablenpc "Cassia";
+ }*/
+ end;
+
+OnDoEvent:
+ .BGC=0;
+ mapannounce("001-2", "May the fight begin!", bc_map);
+ $@FKing_T1 = bg_monster($@FK_Team1, "001-2", 125, 38, "FallenKing1", 1079, "Cassia::OnVictor2");
+ $@FKing_T2 = bg_monster($@FK_Team2, "001-2", 124, 213, "FallenKing2", 1080, "Cassia::OnVictor1");
+ initnpctimer();
+ end;
+}
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+001-1,94,36,0 script Lt. Randy NPC_ELF,{
+ hello;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, 1312); // Light armor
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
+ setunitdata(.@npcId, UDT_WEAPON, 3501);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 13);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
+
+ waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1);
+
+ disablenpc("Lt. Randy");
+ end;
+
+OnEnterBG:
+ $@FK_Team1 = waitingroom2bg("001-2",126, 38,"start#bat_a02::OnSide1Quit","");
+ end;
+}
+
+001-1,98,36,0 script Lt. Gerry NPC_ELF,{
+ hello;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, 1311); // Terranite armor
+ setunitdata(.@npcId, UDT_HEADMIDDLE, 2212); // Pants
+ setunitdata(.@npcId, UDT_HEADBOTTOM, 1800); // Shoes
+ setunitdata(.@npcId, UDT_WEAPON, 3501);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 13);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
+
+ waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1);
+
+ disablenpc("Lt. Gerry");
+ end;
+
+OnEnterBG:
+ $@FK_Team2 = waitingroom2bg("001-2",124,213,"start#bat_a02::OnSide2Quit","");
+ end;
+}
+
+//== Tierra Gorge Battleground Engine ======================
+001-2,0,0,3 script start#bat_a02 NPC_HIDDEN,{
+OnInit:
+ //mapwarp "bat_a02","bat_room",154,150;
+ end;
+
+OnEnable:
+ end;
+
+OnSide1Quit:
+OnSide2Quit:
+ bg_leave;
+ end;
+
+OnReadyCheck:
+ if( $@BGMaster1 )
+ end;
+ .@Guillaume = getwaitingroomstate(0,"Lt. Randy");
+ .@Croix = getwaitingroomstate(0,"Lt. Gerry");
+ if( !.@Guillaume && !.@Croix ) {
+ donpcevent "#bat_a02_timer::OnStop";
+ end;
+ }
+ else if( .@Guillaume < 1 || .@Croix < 1 )
+ end;
+ $@BGMaster1 = 1;
+ donpcevent "Lt. Randy::OnEnterBG";
+ donpcevent "Lt. Gerry::OnEnterBG";
+ donpcevent "Cassia::OnDoEvent";
+ bg_warp $@FK_Team1,"001-2",126,38;
+ bg_warp $@FK_Team2,"001-2",125,213;
+ //initnpctimer;
+ end;
+}
+