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author | Jesusaves <cpntb1@ymail.com> | 2019-03-07 12:25:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-07 12:25:16 -0300 |
commit | c789adde3f8805ec7fe651b85939ec46bf5aec8f (patch) | |
tree | dafb9192df794222ae28bbf5f9167388e254e6d2 /npc/00000SAVE | |
parent | e70844ebcc65857eb837456905142c596e02e034 (diff) | |
download | serverdata-c789adde3f8805ec7fe651b85939ec46bf5aec8f.tar.gz serverdata-c789adde3f8805ec7fe651b85939ec46bf5aec8f.tar.bz2 serverdata-c789adde3f8805ec7fe651b85939ec46bf5aec8f.tar.xz serverdata-c789adde3f8805ec7fe651b85939ec46bf5aec8f.zip |
Remove unused file. Remove Chainmail and Desert Bow from Aeros Shop.
Diffstat (limited to 'npc/00000SAVE')
-rw-r--r-- | npc/00000SAVE/cindy/cindyCave.txt | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/npc/00000SAVE/cindy/cindyCave.txt b/npc/00000SAVE/cindy/cindyCave.txt deleted file mode 100644 index 018d34759..000000000 --- a/npc/00000SAVE/cindy/cindyCave.txt +++ /dev/null @@ -1,251 +0,0 @@ - -031-4,42,42,0 script Cindy NPC198,{ - if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - - @KEYS_AMOUNT = 10; - @minLevel = 70; - - @Q_Nivalis_state_MASK = NIBBLE_5_MASK; - @Q_Nivalis_state_SHIFT = NIBBLE_5_SHIFT; - - @rescue_Cindy = ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); - - if (Sex == 0) set @title$, "Misses"; - if (Sex == 1) set @title$, "Mister"; - - if (@rescue_Cindy >= 3) goto L_Please_Visit; - if (@rescue_Cindy == 2) goto L_Reward; - if (@rescue_Cindy == 1) goto L_Please_Help; - - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - mes "You don't know what to do."; - goto L_close; - -L_Please_Help: - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - menu - "Hello Cindy, I'm here to save you.", L_Next; - -L_Next: - mes "Cindy doesn't look so scared anymore."; - next; - mes "[Cindy]"; - mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\""; - next; - mes "\"It's so cold in here! Can you please open the cage?\""; - next; - mes "\"But be careful. If the Yetis hear you, they will come!\""; - menu - "Try to open the cage", L_Try_Cage, - "Leave", L_close; - -L_Try_Cage: - if (BaseLevel < @minLevel) - goto L_To_Weak; - if (countitem("TreasureKey") < @KEYS_AMOUNT) - goto L_Not_Enough_Keys; - delitem "TreasureKey", @KEYS_AMOUNT; - mes "As you try to open the door of the cage, there is a loud squeaking noise."; - next; - mes "You get an uncomfortable feeling and Cindy starts to shiver."; - if ($@FIGHT_YETI_STATUS != 0) - goto L_Yeti; - npctalk strnpcinfo(0), "Oh no, the Yetis..."; - - // initialize fight - $@FIGHT_YETI_STATUS = 1; - $@FIGHT_YETI_WAVE = 0; - $@YETI_COUNT = 1; - $@FIGHT_YETI_PLAYER_COUNT = getmapusers("031-4"); - areamonster "031-4", 0, 0, 95, 91, "", 1072, 1, "Cindy::OnPetDeath"; - - initnpctimer; - goto L_close; - -L_Yeti: - mes "[Cindy]"; - mes "\"Watch out, the Yetis!\""; - goto L_close; - -L_Reward: - mes "[Cindy]"; - mes "\"You are a hero! All these strong monsters!\""; - next; - mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\""; - next; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Full_Inv; - - @reward = rand(15); - if (@reward < 10) - goto L_Wizard_Hat; - getitem "WoodenStaff", 1; - @rescue_Cindy = 3; - callsub S_Update_Mask; - goto L_Visit; - -L_Wizard_Hat: - // get a wizard hat in one of the ten colors - no white - setarray @wizardhats, 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; - getitem @wizardhats[@reward], 1; - @rescue_Cindy = 3; - callsub S_Update_Mask; - goto L_Visit; - -L_Visit: - mes "\"Thank you so much; please come to my home. It's the house at the beach.\""; - next; - mes "\"I'm sure my mother wants to thank you as well.\""; - goto L_close; - -L_Please_Visit: - mes "[Cindy]"; - mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; - goto L_close; - -L_To_Weak: - mes "You try to open the cage, but it's stuck. It seems you're too weak!"; - goto L_close; - -L_Not_Enough_Keys: - mes "You don't have enough keys to open the cage."; - goto L_close; - -L_Full_Inv: - mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; - goto L_close; - -L_close: - @KEYS_AMOUNT = 0; - @Q_Nivalis_state_MASK = 0; - @Q_Nivalis_state_SHIFT = 0; - @rescue_Cindy = 0; - @title$ = ""; - @minLevel = 0; - @inventorylist_count = 0; - cleararray @wizardhats, 0, 10; - @reward = 0; - close; - -OnTimer5000: - setnpctimer 0; - if ($@FIGHT_YETI_STATUS != 0) - goto L_CaveLogic; - goto L_Return_1; - -L_Return_1: - $@FIGHT_YETI_PLAYER_COUNT = 0; - areatimer "031-4", 0, 0, 95, 91, 10, "Cindy::OnTick"; - end; - -L_CaveLogic: - $@FIGHT_YETI_ROUND_PEN = $@FIGHT_YETI_PLAYER_COUNT; - if ($@FIGHT_YETI_ROUND_PEN > 60) - $@FIGHT_YETI_ROUND_PEN = 60; - if ($@FIGHT_YETI_PLAYER_COUNT <= 0) - goto L_CleanUp; - set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("031-4", "Cindy::OnPetDeath") < 0) - goto L_NextWave; - if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) - goto L_NextWave; - goto L_Return_1; - -L_NextWave: - $@FIGHT_YETI_ROUND_TIMER = 0; - $@FIGHT_YETI_WAVE = $@FIGHT_YETI_WAVE + 1; - if ($@FIGHT_YETI_WAVE > 10 - && $@YETI_COUNT == 0) - goto L_CleanUp; - if ($@FIGHT_YETI_WAVE > 10 - && $@FIGHT_YETI_WAVE < 22) - goto L_Return_1; - if ($@FIGHT_YETI_WAVE > 22) - areamonster "031-4", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::OnPetDeath"; - if ($@FIGHT_YETI_WAVE > 22) - $@YETI_COUNT = $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5; - $@FIGHT_YETI_NUMBER = (5 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; - $@YETI_COUNT = $@YETI_COUNT + $@FIGHT_YETI_NUMBER; - - areamonster "031-4", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::OnPetDeath"; - - $@msg$ = $@FIGHT_YETI_MESSAGES$[$@FIGHT_YETI_WAVE]; - if ($@msg$ == "") - goto L_Return_1; - mapannounce "031-4", $@msg$, 0; - mapannounce "031-3", $@msg$, 0; - $@msg$ = ""; - goto L_Return_1; - -OnTick: - if (ispcdead()) end; - $@FIGHT_YETI_PLAYER_COUNT = $@FIGHT_YETI_PLAYER_COUNT + 1; - end; - -OnPetDeath: - $@YETI_COUNT = $@YETI_COUNT - 1; - end; - -L_CleanUp: - areatimer "031-4", 0, 0, 95, 91, 10, "Cindy::OnReward"; - $@FIGHT_YETI_STATUS = 0; - $@FIGHT_YETI_PLAYER_COUNT = 0; - $@FIGHT_YETI_WAVE = 0; - $@FIGHT_YETI_ROUND_TIMER = 0; - $@YETI_COUNT = 0; - $@FIGHT_YETI_ROUND_PEN = 0; - $@FIGHT_YETI_NUMBER = 0; - killmonster "031-4", "Cindy::OnPetDeath"; - stopnpctimer; - setnpctimer 0; - end; - -OnReward: - if (ispcdead()) end; - @bonus = (BaseLevel/2); - DailyQuestBonus = DailyQuestBonus + @bonus; - message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; - @Q_Nivalis_state_MASK = NIBBLE_5_MASK; - @Q_Nivalis_state_SHIFT = NIBBLE_5_SHIFT; - @rescue_Cindy = ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); - if (@rescue_Cindy != 1 ) - goto L_End; - @rescue_Cindy = 2; - callsub S_Update_Mask; - message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; - BOSS_POINTS = BOSS_POINTS + 70; - message strcharinfo(0), "You gain 70 Boss Points giving you a total of " + BOSS_POINTS + "."; - goto L_End; - -L_End: - @bonus = 0; - @Q_Nivalis_state_MASK = 0; - @Q_Nivalis_state_SHIFT = 0; - @rescue_Cindy = 0; - end; - -OnInit: - setarray $@FIGHT_YETI_MESSAGES$, - "", // unused - // " : " is magic so that it says "global announcement from" - "Cindy : Yetis!", - "Cindy : Watch out!", - "Cindy : More of them are coming!", - "Cindy : Be careful! More of them!", - "Cindy : Attention! There is another bunch of them!", - "Cindy : Hang on! More of them!", - "Cindy : More Yetis! Will this never end?", - "Cindy : There are coming more and more!", - "Cindy : Watch your back! There are so many of them!", - "Cindy : This seems to be their final attack! I believe in you!"; - end; - -S_Update_Mask: - set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) - | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); - return; -} |