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author | Jesusaves <cpntb1@ymail.com> | 2018-07-12 03:55:38 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-12 03:55:38 -0300 |
commit | 8586a2ddff7f8c56c2836646b7ae83655bd28de5 (patch) | |
tree | 39de1bfd540ef208c0bb880c1413aa4143e7c441 /npc/00000SAVE/smiths | |
parent | 125c93a03d1fcb89f5ecf81287d3f680cad5b0e0 (diff) | |
download | serverdata-8586a2ddff7f8c56c2836646b7ae83655bd28de5.tar.gz serverdata-8586a2ddff7f8c56c2836646b7ae83655bd28de5.tar.bz2 serverdata-8586a2ddff7f8c56c2836646b7ae83655bd28de5.tar.xz serverdata-8586a2ddff7f8c56c2836646b7ae83655bd28de5.zip |
Bring all LoF unique scripts temporary to npc/0000SAVE folder
Diffstat (limited to 'npc/00000SAVE/smiths')
-rw-r--r-- | npc/00000SAVE/smiths/009-1_silversmith.txt | 125 | ||||
-rw-r--r-- | npc/00000SAVE/smiths/009-2_nahrec.txt | 147 |
2 files changed, 272 insertions, 0 deletions
diff --git a/npc/00000SAVE/smiths/009-1_silversmith.txt b/npc/00000SAVE/smiths/009-1_silversmith.txt new file mode 100644 index 000000000..9be3acc8b --- /dev/null +++ b/npc/00000SAVE/smiths/009-1_silversmith.txt @@ -0,0 +1,125 @@ + +009-1,43,32,0 script Silversmith NPC135,{ + + mes "[Smith Silvers]"; + mes "\"Hello, I am your local silversmith, here for all of your smithing needs!\""; + goto L_Smithmenu; + +L_Smithmenu: + menu + "Can you smith my Short Sword?", L_Sword, + "How about a Crusade Helmet?", L_Helm, + "Can you silver my Forest Bow?", L_Bow, + "I'd like my Clover Silvered.", L_Clover, + "I think I have everything I need, thanks.", L_close; + +L_Sword: + mes "[Smith Silvers]"; + mes "\"I can, it will cost you 9 Silver Ore, 5 Raw Coal, and 40,000 gp.\""; + menu + "Sure.", L_sword2, + "What a ripoff! No way!", L_close; + +L_Helm: + mes "[Smith Silvers]"; + mes "\"I can silver that helmet for 6 Silver Ore, 9 Raw coal, and 50,000 gp.\""; + menu + "Here you go.", L_helm2, + "Are you nuts?! Forget it!", L_close; + +L_Bow: + mes "[Smith Silvers]"; + mes "\"I can silver that bow for 18 Silver Ore, 18 Raw Coal, and 200,000 gp.\""; + menu + "Sure.", L_bow2, + "Whoa, that's way too much.", L_close; + +L_Clover: + mes "[Smith Silvers]"; + mes "\"I can silver your clover for 4 Silver Ore, 5 Raw Coal, and 50,000 gp.\""; + menu + "I have them right here.", L_Clover2, + "Whoa, that's way too much.", L_close; + +L_sword2: + if (countitem("SilverOre") < 9) goto L_Missing; + if (countitem("RawCoal") < 5) goto L_Missing; + if (countitem("ShortSword") < 1) goto L_Missing; + if (Zeny < 40000) goto L_NotEnoughMoney; + delitem "SilverOre", 9; + delitem "RawCoal", 5; + delitem "ShortSword", 1; + Zeny = Zeny - 40000; + getitem "SilverSword", 1; + mes "[Smith Silvers]"; + mes "\"There you go! Want me to silver anything else?\""; + menu + "Yes.", L_Smithmenu, + "Nope.", L_No; + +L_helm2: + if (countitem("SilverOre") < 6) goto L_Missing; + if (countitem("RawCoal") < 9) goto L_Missing; + if (countitem("UnsilveredCrusadeHelmet") < 1) goto L_Missing; + if (Zeny < 50000) goto L_NotEnoughMoney; + delitem "RawCoal", 9; + delitem "SilverOre", 6; + delitem "UnsilveredCrusadeHelmet", 1; + Zeny = Zeny - 50000; + getitem "CrusadeHelmet", 1; + mes "[Smith Silvers]"; + mes "\"There you go. Would you like anything else silvered?\""; + menu + "Yes.", L_Smithmenu, + "No.", L_No; + +L_bow2: + if (countitem("SilverOre") < 18) goto L_Missing; + if (countitem("RawCoal") < 18) goto L_Missing; + if (countitem("ForestBow") < 1) goto L_Missing; + if (Zeny < 200000) goto L_NotEnoughMoney; + delitem "RawCoal", 18; + delitem "SilverOre", 18; + delitem "ForestBow", 1; + Zeny = Zeny - 200000; + getitem "SilverBow", 1; + mes "[Smith Silvers]"; + mes "\"There you go. Would you like anything else silvered?\""; + menu + "Yes.", L_Smithmenu, + "No.", L_No; + +L_Clover2: + if (countitem("SilverOre") < 4) goto L_Missing; + if (countitem("RawCoal") < 5) goto L_Missing; + if (countitem("FourLeafClover") < 1) goto L_Missing; + if (Zeny < 50000) goto L_NotEnoughMoney; + delitem "RawCoal", 5; + delitem "SilverOre", 4; + delitem "FourLeafClover", 1; + Zeny = Zeny - 50000; + getitem "SilverFourLeafAmulet", 1; + mes "[Smith Silvers]"; + mes "\"There you go. Would you like anything else silvered?\""; + menu + "Yes.", L_Smithmenu, + "No.", L_No; + +L_Missing: + mes "[Smith Silvers]"; + mes "\"It looks like you're missing some items. Please come back when you have what I need!\""; + goto L_close; + +L_NotEnoughMoney: + mes "[Smith Silvers]"; + mes "\"You don't have enough money, come back later!\""; + goto L_close; + +L_No: + mes "[Smith Silvers]"; + mes "\"Have a great day!\""; + goto L_close; + +L_close: + close; +} diff --git a/npc/00000SAVE/smiths/009-2_nahrec.txt b/npc/00000SAVE/smiths/009-2_nahrec.txt new file mode 100644 index 000000000..46817eab3 --- /dev/null +++ b/npc/00000SAVE/smiths/009-2_nahrec.txt @@ -0,0 +1,147 @@ + +009-2,181,56,0 script Nahrec NPC311,{ + mes "[Nahrec]"; + mes "\"Ah, hello! It is good to see another traveler in this town!\""; + next; + menu + "Really? Where are you from?", L_Story, + "It's good to see you too, do you happen to be able to make stuff?", L_Makestuff, + "Alright.", L_close; + +L_Story: + mes "[Nahrec]"; + mes "\"I came from Thermin, a town in the Kazei area.\""; + next; + mes "\"I'm an experienced weapon master helping this smithy here, but I am new in this town. I am best at smithing armor.\""; + next; + menu + "'Best'? So you can make other things?", L_Makestuff, + "Good to know.", L_close; + +L_Makestuff: + mes "[Nahrec]"; + mes "\"Yes, I can craft many things. In addition to plating and improving armor, I can craft smaller items made of gold and other metals.\""; + menu + "Can you make a monocle for me? I want that...classy look...", L_Monocle, + "Can you improve my Warlord Plate for me?", L_Goldenwplate, + "Can you improve my Light Platemail for me?", L_Goldenlplate, + "Can you craft Savior Pants?", L_Saviorpants, + "Do you know something about 'Mylarin Dust'?", L_Mylarin, + "Nevermind, bye!", L_close; + +L_Mylarin: + if (countitem("MylarinDust") == 0) goto L_No_Mylarin; + mes "[Nahrec]"; + mes "\"Mylarin dust?! Where did you get that? That's amazing!\""; + next; + mes "\"I can craft you an amazingly strong armor with that - uhm, well, I first need to set up my smithy here.\""; + next; + mes "\"Please come back, when I'm ready with that. Mylarin dust... amazing.\""; + goto L_close; + +L_No_Mylarin: + mes "[Nahrec]"; + mes "\"Mylarin dust!? I do indeed, but I don't suppose you have any.\""; + next; + mes "Nahrec sighs."; + mes "\"Ah well, I'm not prepared to work with Mylarin right now anyways. I suppose I should get back to setting up my forge.\""; + goto L_close; + +L_Goldenwplate: + mes "[Nahrec]"; + mes "\"I can plate that armor in gold if you so wish, I will need 30 gold ore and 450,000gp.\""; + if (countitem("Gold") < 30) goto L_Missing; + if (countitem("WarlordPlate") < 1) goto L_Missing; + if (Zeny < 450000) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("Gold") > 30) goto L_Full; + delitem "Gold", 30; + delitem "WarlordPlate", 1; + Zeny = Zeny - 450000; + getitem "GoldenWarlordPlate", 1; + mes "[Nahrec]"; + mes "\"There you go!\""; + goto L_close; + +L_Goldenlplate: + mes "[Nahrec]"; + mes "\"I can plate that armor in gold if you so wish, I will need 20 gold ore and 250,000gp.\""; + if (countitem("Gold") < 20) goto L_Missing; + if (countitem("LightPlatemail") < 1) goto L_Missing; + if (Zeny < 250000) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("gold") > 20) goto L_Full; + delitem "Gold", 20; + delitem "LightPlatemail", 1; + Zeny = Zeny - 250000; + getitem "GoldenPlatemail", 1; + mes "[Nahrec]"; + mes "\"There you go!\""; + goto L_close; + +L_Monocle: + mes "[Nahrec]"; + mes "\"Yes, I can craft a monocle. For this, I would need you to bring me a Standard Headband, 5 gold ore, and 50,000gp\""; + menu + "I have the items you need.", L_Monocle2, + "I can have those soon...", L_Beback, + "That's lame.", L_close; + +L_Monocle2: + if (countitem("Gold") < 5) goto L_Missing; + if (countitem("StandardHeadband") < 1) goto L_Missing; + if (Zeny < 50000) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("Gold") > 5) goto L_Full; + delitem "Gold", 5; + delitem "StandardHeadband", 1; + Zeny = Zeny - 50000; + getitem "Monocle", 1; + mes "[Nahrec]"; + mes "\"There you go!\""; + goto L_close; + +L_Saviorpants: + mes "[Nahrec]"; + mes "\"I can craft Savior Pants. I'll need 30 gold ore, 1 pair of cotton trousers, and 200,000gp.\""; + menu + "I have what you need.", L_Saviorpants2, + "I'll be back with those items..", L_Beback, + "That's crazy!", L_close; + +L_Saviorpants2: + if (countitem("Gold") < 30 || countitem("CottonTrousers") < 1) goto L_Missing; + if (Zeny < 200000) goto L_NotEnoughMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("Gold") > 30) goto L_Full; + delitem "Gold", 30; + delitem "CottonTrousers", 1; + Zeny = Zeny - 200000; + getitem "SaviorPants", 1; + mes "[Nahrec]"; + mes "\"There you go!\""; + goto L_close; + +L_Full: + mes "[Nahrec]"; + mes "\"It looks like you don't have room for this item. Come back when you have more room!\""; + goto L_close; + +L_Beback: + mes "[Nahrec]"; + mes "\"Be back soon with the items I need!\""; + goto L_close; + +L_Missing: + mes "[Nahrec]"; + mes "\"It looks like you're missing some items. Please come back when you have what I need!\""; + goto L_close; + +L_NotEnoughMoney: + mes "[Nahrec]"; + mes "\"You don't have enough money, come back later!\""; + goto L_close; + +L_close: + close; +} |