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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /npc/000-1/darlin.txt | |
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Initial commit
Diffstat (limited to 'npc/000-1/darlin.txt')
-rw-r--r-- | npc/000-1/darlin.txt | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt new file mode 100644 index 000000000..1288ad83e --- /dev/null +++ b/npc/000-1/darlin.txt @@ -0,0 +1,149 @@ +// Evol scripts. +// Authors: +// Alige +// Reid +// Description: +// Darlin talks from the top of the tall mast. +// Variable: +// x ShipQuests_TreasureChest +// Values: +// 0 Treasure Chest has not been opened yet. +// 1 Treasure Chest has been opened. + +000-1,89,95,0 script Darlin NPC_RAIJIN_MAN,{ + .@q = getq(ShipQuests_TreasureChest); + + mesn; + setcamnpc; + mesq l("HEY! HEY YOU!"); + next; + mesq l("CAN YOU HEAR ME?!"); + next; + restorecam; + + menu + l("Yes!"), -, + l("No!"), L_Quit; + + setcamnpc; + mes ""; + mesn; + mesq l("GOOD!"); + next; + mesq l("I WAS HERE WHEN THEY RESCUED YOU!"); + next; + mesq l("DO YOU FEEL BETTER?!"); + next; + restorecam; + + menu + l("I do feel better!"), -, + l("Why don't you come down to talk?"), L_GoDown; + + mes ""; + menu + l("And you, how are you doing?"), -, + l("But I need to go, see you!"), L_Bye; + + setcamnpc; + mes ""; + mesn; + mesq l("I AM DOING FINE!"); + next; + mesq l("HEY, WHAT'S YOUR NAME?!"); + next; + restorecam; + + select + strcharinfo(0) + ".", + l("Maybe you can come down to talk?"); + + setcamnpc; + mes ""; + mesn; + mesq l("WHAT DID YOU SAY?!"); + next; + mesq l("I DO NOT UNDERSTAND!"); + next; + restorecam; + + menu + l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown, + l("I SAID, SEE YOU LATER!"), L_Bye, + l("I'M CALLED, @@!", strtoupper(strcharinfo(0))), -; + + setcamnpc; + mes ""; + mesn; + mesq strtoupper(strcharinfo(0)) + "? " + l("THAT'S A NICE NAME!"); + next; + mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!"); + next; + restorecam; + + menu + l("I'm looking for Gugli, where is he?"), -, + l("I need to go, sorry."), L_Bye; + + setcamnpc; + mes ""; + mesn; + mesq l("OH, LOOK THERE!"); + setcamnpc "Gugli"; + next; + mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!"); + next; + restorecam; + + goto L_Quit; + +L_GoDown: + setcamnpc; + mes ""; + mesn; + mesq l("I WOULD LOVE TO!"); + next; + mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!"); + next; + mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!"); + next; + restorecam; + + menu + l("Have you seen anything dangerous?"), -, + l("Interesting... I'll leave you to your task then!"), L_Bye; + + mes ""; + mesn; + + if (.@q > 0) goto L_DangerAround; + + setcamnpc; + mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be..."); + next; + restorecam; + + goto L_Quit; + +L_Bye: + npctalk3 l("FINE, BYE!"); + + goto L_Quit; + +L_DangerAround: + setcamnpc; + mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!"); + next; + restorecam; + + goto L_Quit; + +L_Quit: + closedialog; + close; + +OnInit: + .sex = G_MALE; + .distance = 14; + end; +} |