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authorjesusalva <cpntb1@ymail.com>2018-02-07 21:43:27 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-07 21:43:27 -0200
commit51bcac1141ae06007565d6891e57529d91ca49e3 (patch)
tree4b1734892540941ba2259c3e8249ae8c1f8a33cf /npc/000-0
parent7d449dc95b10543b595c273a3fc5244a0e92e837 (diff)
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Update prologue to fit better to TMW2 lore.
Diffstat (limited to 'npc/000-0')
-rw-r--r--npc/000-0/sailors.txt25
1 files changed, 12 insertions, 13 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index d31c84391..daf149a72 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -4,8 +4,9 @@
// Qwerty Dragon
// Reid
// Vasily_Makarov
+// Jesusalva
// Description:
-// Starting script of Evol Online.
+// Starting script of Evol Online, modified for TMW2.
000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
@@ -15,38 +16,34 @@ OnTouch:
if (.@lang >= 0 && .@lang <= 9) Lang = .@lang;
mesn "Narrator";
- mes col(l("You are on a raft, adrift in the sea."), 9);
+ mes col(l("You open your eyes. The salt water is not helping your vision."), 9);
next;
- mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
+ mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9);
next;
- mes col(l("All of a sudden, you hear voices from above."), 9);
+ mes col(l("Wait. A ship? Where are you, after all?"), 9);
next;
- mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
+ mes col(l("Your body aches. You can't remember what happened."), 9);
next;
- mes col(l("But still, you open your eyes and see a large ship before you!"), 9);
- next;
- mes col(l("Aboard stand sailors trying to communicate with you."), 9);
+ mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9);
next;
setcamnpc "Sailors", -64, -32;
mesn "Kralog Voice";
- mesq lg("Hey Frenchy!");
+ mesq lg("Hey kid! Can you hear me?");
next;
setcamnpc "Sailors", 0, -32;
mesn "Human Voice";
- mesq lg("Why Frenchy? It's a Russian!");
+ mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
next;
setcamnpc "Sailors", 144, -80;
mesn "Tritan Voice";
- mesq lg("What are you guys saying ? It's a Yoiis!");
+ mesq lg("We speak various languages on this world. Let's try gesturing!");
next;
setcamnpc;
mesn "Raijin Voice";
- mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head.");
- next;
mesq l("Hey you! Can you hear us? Are you okay?");
next;
restorecam;
@@ -66,6 +63,8 @@ OnTouch:
mesn "Narrator";
mes col(l("The sailors take you aboard their ship."), 9);
next;
+ mes col(l("You faint from the pain. At least now, you are in good hands."), 9);
+ next;
mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
next;