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author | jesusalva <cpntb1@ymail.com> | 2018-02-26 02:02:02 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-26 02:02:02 -0300 |
commit | ffcdfa720cafdb4a262f0679669052da6055b47f (patch) | |
tree | 38e24da1aa731850c4eacfdc28dc7451b984e861 /npc/000-0/sailors.txt | |
parent | ac165411623b3371b1de859aeb94799fd6aa1905 (diff) | |
download | serverdata-ffcdfa720cafdb4a262f0679669052da6055b47f.tar.gz serverdata-ffcdfa720cafdb4a262f0679669052da6055b47f.tar.bz2 serverdata-ffcdfa720cafdb4a262f0679669052da6055b47f.tar.xz serverdata-ffcdfa720cafdb4a262f0679669052da6055b47f.zip |
These experiments relates to Avatars
Diffstat (limited to 'npc/000-0/sailors.txt')
-rw-r--r-- | npc/000-0/sailors.txt | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index daf149a72..1f13684e4 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -15,6 +15,8 @@ OnTouch: .@lang = requestlang(); if (.@lang >= 0 && .@lang <= 9) Lang = .@lang; + showavatar 3; + mesn "Narrator"; mes col(l("You open your eyes. The salt water is not helping your vision."), 9); next; @@ -27,21 +29,25 @@ OnTouch: mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9); next; + showavatar NPC_ORC_MAN; setcamnpc "Sailors", -64, -32; - mesn "Kralog Voice"; + mesn "Orc Voice"; mesq lg("Hey kid! Can you hear me?"); next; + showavatar NPC_SILVIO; setcamnpc "Sailors", 0, -32; mesn "Human Voice"; mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); next; + showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; mesq lg("We speak various languages on this world. Let's try gesturing!"); next; + showavatar NPC_RAIJIN_MAN; setcamnpc; mesn "Raijin Voice"; mesq l("Hey you! Can you hear us? Are you okay?"); @@ -50,16 +56,19 @@ OnTouch: asklanguage(LANG_ON_SEA); + showavatar NPC_SAILORS; setcamnpc; mes ""; mesn; mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); next; + showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); next; restorecam; + showavatar; mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; |