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author | Jesusaves <cpntb1@ymail.com> | 2018-06-22 02:08:44 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-22 02:08:44 -0300 |
commit | f45c768db01e21fbd4cbd206761c1a897f77b42f (patch) | |
tree | e54166047ab35fc6a439dd28b91a3925a097ed4b /langs/lang_es.old | |
parent | 8afc0eb07450ae6b39e898ad8c51cb4c097967fa (diff) | |
download | serverdata-f45c768db01e21fbd4cbd206761c1a897f77b42f.tar.gz serverdata-f45c768db01e21fbd4cbd206761c1a897f77b42f.tar.bz2 serverdata-f45c768db01e21fbd4cbd206761c1a897f77b42f.tar.xz serverdata-f45c768db01e21fbd4cbd206761c1a897f77b42f.zip |
LADY AND GENTLEMAN! I present you, @resync !
This command will cause server to send REAL coordinates to client, fixing LAG!
It can only be used once every 1m30s, or immediately if you're at full health.
Reason 1: Prevent *slide() from aborting monster attacks.
Reason 2: Highly experimental.
Reason 3: This command should never exist in first place.
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