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authorJesusaves <cpntb1@ymail.com>2020-05-22 00:13:17 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-22 00:13:17 -0300
commit8fb14cd082846420ac73249966643fc94b3c5eb6 (patch)
tree4c21b2e2acbd96236965003333780f488144efc3 /db
parentb676c9500e036b0a87b81d99e20c93891f31b7fd (diff)
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TMW2_JUDGMENT
An untested skill (like nilfheim), proof of concept. It should have a splash effect over target. * Now I need a function to cast damage from script, can't be setting UDT_HP forever
Diffstat (limited to 'db')
-rw-r--r--db/re/skill_db.conf21
-rw-r--r--db/re/skill_tree.conf1
2 files changed, 21 insertions, 1 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 350314602..190c02730 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -39310,7 +39310,7 @@ skill_db: (
Id: 20045
Name: "TMW2_NILFHEIM"
Description: "Nilfheim"
- MaxLevel: 1
+ MaxLevel: 5
SkillType: {
Self: true
}
@@ -39318,4 +39318,23 @@ skill_db: (
Quest: true
}
},
+{
+ Id: 20046
+ Name: "TMW2_JUDGMENT"
+ Description: "Judgment"
+ Range: 16
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ //Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+},
)
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 5cb73d32e..fc3fe9f15 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -172,6 +172,7 @@ Human: {
BA_PANGVOICE: 0
SM_ENDURE: 0
CR_DEFENDER: 0
+ TMW2_JUDGMENT: 0
RG_GRAFFITI: 0
RG_CLEANER: 0