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authorJesusaves <cpntb1@ymail.com>2019-05-18 17:24:29 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-18 17:24:29 -0300
commit6ff813be846f3a99ae7069b92bdb98d742c22079 (patch)
treea82211868eeef2285733ccc14445b18c2857e531 /db
parent635096d438207113f8f30b273ea32ac99e756f24 (diff)
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Blue Sage placeholders.
Make Psi Conscience stronger - small chase, and to prevent you exploiting the energy balls to damage the Psi - it'll knockback itself 5 tiles when attacked at melee range. It'll also stun the attacker (cannot move/etc.) for 5 seconds.
Diffstat (limited to 'db')
-rw-r--r--db/re/mob_db.conf10
-rw-r--r--db/re/mob_skill_db.conf22
2 files changed, 26 insertions, 6 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 0c80211f8..101beaf71 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -8378,7 +8378,7 @@ mob_db: (
Lv: 1
Hp: 2032
Sp: 0
- Exp: 5
+ Exp: 45
JExp: 8
AttackRange: 1
Attack: [81, 93]
@@ -8404,12 +8404,12 @@ mob_db: (
ChangeChase: true
CastSensorChase: true
}
- MoveSpeed: 300
+ MoveSpeed: 250
AttackDelay: 1872
AttackMotion: 672
DamageMotion: 200
Drops: {
- SulfurPowder: 100
+ SulfurPowder: 10
}
},
{
@@ -8417,7 +8417,7 @@ mob_db: (
SpriteName: "PsiConscience"
Name: "Psi Conscience"
Lv: 120
- Hp: 48016
+ Hp: 58016
Sp: 0
Exp: 70132
JExp: 200
@@ -8438,6 +8438,7 @@ mob_db: (
Race: 2
Element: (0, 1)
Mode: {
+ CanMove: true
CanAttack: true
Aggressive: true
ChangeTargetMelee: true
@@ -8445,6 +8446,7 @@ mob_db: (
CastSensorChase: true
Boss: true
}
+ MoveSpeed: 5000
AttackDelay: 3072
AttackMotion: 672
DamageMotion: 200
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index 8877371f7..8ab5ca960 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -1255,8 +1255,8 @@ SKILL_COND2 = {
/**********************************************************************/
PsiConscience: {
- NPC_SUMMONSLAVE: {
- SkillState: "MSS_ANY"
+ NPC_SUMMONMONSTER: {
+ SkillState: "MSS_ANYTARGET"
SkillLevel: 3
Rate: 10000
CastTime: 100
@@ -1265,6 +1265,24 @@ SKILL_COND2 = {
CastCondition: "MSC_ALWAYS"
val0: 1220
}
+ NPC_STUNATTACK: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 100
+ Delay: 2000
+ SkillTarget: "MST_TARGET"
+ CastCondition: "MSC_CLOSEDATTACKED"
+ }
+ TF_BACKSLIDING: {
+ SkillState: "MSS_ANYTARGET"
+ SkillLevel: 1
+ Rate: 10000
+ CastTime: 100
+ Delay: 3000
+ SkillTarget: "MST_SELF"
+ CastCondition: "MSC_CLOSEDATTACKED"
+ }
}
}