summaryrefslogtreecommitdiff
path: root/db
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-07-08 12:17:28 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-08 12:17:28 -0300
commit9d7ebbcd5b7fc781e14e5e149f529c79450c795a (patch)
tree5b41532d50fc71576fa77be04aa588d1581e8e54 /db
parentaf123b88467cf450baf4fbcde6b357eb2c78a663 (diff)
downloadserverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.tar.gz
serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.tar.bz2
serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.tar.xz
serverdata-9d7ebbcd5b7fc781e14e5e149f529c79450c795a.zip
Guns core. Allow poison arrow to poison. This is for pyn and pihro, original content.
Diffstat (limited to 'db')
-rw-r--r--db/re/item_db.conf73
-rw-r--r--db/re/job_db.conf20
2 files changed, 88 insertions, 5 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index fc570deee..78f5ca2e5 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -9905,6 +9905,44 @@ item_db: (
}
},
{
+ Id: 6010
+ AegisName: "PynRifle"
+ Name: "Pyn Rifle"
+ Type: "IT_WEAPON"
+ Buy: 55000
+ Sell: 5200
+ Weight: 1390
+ Atk: 210
+ Range: 6
+ Loc: ["EQP_HAND_R", "EQP_HAND_L"]
+ WeaponLv: 1
+ EquipLv: 70
+ Subtype: "W_RIFLE"
+ AllowAmmo: {
+ Id6510: 1
+ Id6511: 1
+ }
+},
+{
+ Id: 6020
+ AegisName: "PynGatling"
+ Name: "Pyn Gatling"
+ Type: "IT_WEAPON"
+ Buy: 55000
+ Sell: 5200
+ Weight: 1390
+ Atk: 30
+ Range: 6
+ Loc: ["EQP_HAND_R", "EQP_HAND_L"]
+ WeaponLv: 1
+ EquipLv: 70
+ Subtype: "W_GATLING"
+ AllowAmmo: {
+ Id6510: 1
+ Id6511: 1
+ }
+},
+{
Id: 6500
AegisName: "TrainingArrow"
Name: "Training Arrow"
@@ -9974,7 +10012,10 @@ item_db: (
Weight: 2
Atk: 90
Loc: "EQP_AMMO"
- Subtype: "W_DAGGER"
+ Subtype: "A_ARROW"
+ Script: <"
+ bonus2 bAddEff,Eff_Poison,500;
+ ">
},
{
Id: 6506
@@ -10000,6 +10041,36 @@ item_db: (
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
},
+// Important: NEVER raise bullet attack too much!
+// Unlike bows where the arrow is important, here the bullets are not.
+// Buy a more capable gun to drain full weapon power %%e
+{
+ Id: 6510
+ AegisName: "Bullet"
+ Name: "Bullet"
+ Type: "IT_AMMO"
+ Buy: 6
+ Sell: 1
+ Weight: 10
+ Atk: 10
+ Loc: "EQP_AMMO"
+ Subtype: "A_BULLET"
+},
+{
+ Id: 6510
+ AegisName: "SacredBullet"
+ Name: "Sacred Bullet"
+ Type: "IT_AMMO"
+ Buy: 12
+ Sell: 2
+ Weight: 12
+ Atk: 10
+ Loc: "EQP_AMMO"
+ Subtype: "A_BULLET"
+ Script: <"
+ bonus bAtkEle,Ele_Holy;
+ ">
+},
{
Id: 7420
AegisName: "DeathPenality"
diff --git a/db/re/job_db.conf b/db/re/job_db.conf
index b101a116e..0ee526c37 100644
--- a/db/re/job_db.conf
+++ b/db/re/job_db.conf
@@ -36,10 +36,10 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
Whip: 0~200 (int, defaults to 200)
Book: 0~200 (int, defaults to 200)
Katar: 0~200 (int, defaults to 200)
- Revolver: 0~200 (int, defaults to 200)
- Rifle: 0~200 (int, defaults to 200)
- GatlingGun: 0~200 (int, defaults to 200)
- Shotgun: 0~200 (int, defaults to 200)
+ Revolver: 0~200 (int, defaults to 200) (inaccurate)
+ Rifle: 0~200 (int, defaults to 200) (slow and powerful)
+ GatlingGun: 0~200 (int, defaults to 200) (fast and weak) (very powerful with GatlingFever)
+ Shotgun: 0~200 (int, defaults to 200) (splash damage, very slow)
GrenadeLauncher: 0~200 (int, defaults to 200)
FuumaShuriken: 0~200 (int, defaults to 200)
TwoHandRod: 0~200 (int, defaults to 200)
@@ -67,6 +67,8 @@ Human: {
TwoHandRod: 65
Shield: 10
Bow: 100
+ Rifle: 180
+ GatlingGun: 40
}
HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
@@ -118,6 +120,8 @@ Ukar: {
TwoHandRod: 65
Shield: 10
Bow: 100
+ Rifle: 180
+ GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
@@ -139,6 +143,8 @@ Redy: {
TwoHandRod: 65
Shield: 10
Bow: 100
+ Rifle: 180
+ GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
@@ -181,6 +187,8 @@ Orc: {
TwoHandRod: 65
Shield: 10
Bow: 100
+ Rifle: 180
+ GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
@@ -202,6 +210,8 @@ Raijin: {
TwoHandRod: 65
Shield: 10
Bow: 100
+ Rifle: 180
+ GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
@@ -223,6 +233,8 @@ Tritan: {
TwoHandRod: 65
Shield: 10
Bow: 100
+ Rifle: 180
+ GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );