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authorSaulc <lucashelaine14@gmail.com>2018-05-23 08:01:41 +0000
committerSaulc <lucashelaine14@gmail.com>2018-05-23 08:01:41 +0000
commit52746635dab9a67bbc8954dee34007ea8024ef1e (patch)
treeacc0c364221fe6a9d60c5a918f43f404f9632519 /db
parent435353f0be991a0e37b02bd14c87343488644793 (diff)
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increasse hp recoverie of multiple food items
Diffstat (limited to 'db')
-rw-r--r--db/re/item_db.conf120
1 files changed, 60 insertions, 60 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 67c8a5fa5..c3abf0162 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -154,8 +154,8 @@ item_db: (
}
else
{
- @min = 12;
- @max = 18;
+ @min = 15;
+ @max = 45;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -180,8 +180,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 35;
- @max = 50;
+ @min = 50;
+ @max = 200;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -206,8 +206,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
sc_end SC_POISON;
- @min = 25;
- @max = 35;
+ @min = 35;
+ @max = 70;
@delay = 5;
@type = 4;
doevent "rand_sc_heal::OnUse";
@@ -231,8 +231,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 40;
- @max = 60;
+ @min = 60;
+ @max = 100;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -256,8 +256,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 12;
- @max = 20;
+ @min = 15;
+ @max = 40;
@delay = 2;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -282,7 +282,7 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
@min = 15;
- @max = 25;
+ @max = 35;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -306,8 +306,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 22;
- @max = 33;
+ @min = 60;
+ @max = 140;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -331,8 +331,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
sc_start SC_POISON, 30000, 0;
- @min = 10;
- @max = 20;
+ @min = 20;
+ @max = 40;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -356,8 +356,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 80;
- @max = 110;
+ @min = 180;
+ @max = 320;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -381,8 +381,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
sc_start2 SC_POISON, 1, 30, 3333;
- @min = 2;
- @max = 6;
+ @min = 10;
+ @max = 26;
@delay = 1;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -406,8 +406,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
sc_start2 SC_POISON, 1, 30, 6666;
- @min = 30;
- @max = 70;
+ @min = 60;
+ @max = 130;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -431,8 +431,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 65;
- @max = 90;
+ @min = 120;
+ @max = 180;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -476,8 +476,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
sc_start SC_ATTHASTE_POTION1, 15000, 5;
- @min = 20;
- @max = 30;
+ @min = 40;
+ @max = 70;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -523,8 +523,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 28;
- @max = 35;
+ @min = 40;
+ @max = 65;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -548,8 +548,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 60;
- @max = 75;
+ @min = 100;
+ @max = 225;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -573,8 +573,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 110;
- @max = 130;
+ @min = 120;
+ @max = 240;
@delay = 5;
@type = 2;
doevent "rand_sc_heal::OnUse";
@@ -762,8 +762,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 70;
- @max = 80;
+ @min = 66;
+ @max = 99;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -839,8 +839,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 40;
- @max = 90;
+ @min = 50;
+ @max = 110;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -905,8 +905,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 55;
- @max = 155;
+ @min = 65;
+ @max = 175;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -930,8 +930,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 100;
- @max = 400;
+ @min = 95;
+ @max = 225;
@delay = 4;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -955,8 +955,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 80;
- @max = 200;
+ @min = 85;
+ @max = 230;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -980,8 +980,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 60;
- @max = 140;
+ @min = 65;
+ @max = 145;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1005,8 +1005,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
- @max = 400;
+ @min = 1;
+ @max = 100;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1030,8 +1030,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 150;
- @max = 300;
+ @min = 210;
+ @max = 444;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1080,8 +1080,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 24;
- @max = 40;
+ @min = 12;
+ @max = 64;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1105,7 +1105,7 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
+ @min = 10;
@max = 400;
@delay = 3;
@type = 1;
@@ -1431,8 +1431,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
- @max = 400;
+ @min = 75;
+ @max = 120;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1681,8 +1681,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 250;
- @max = 400;
+ @min = 400;
+ @max = 500;
@delay = 5;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1831,8 +1831,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 4;
- @max = 400;
+ @min = 130;
+ @max = 210;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -1902,8 +1902,8 @@ item_db: (
Sprite: 0
UseEffect: "EFFECT_HEAL"
Script: <"
- @min = 1;
- @max = 3;
+ @min = 20;
+ @max = 40;
@delay = 2;
@type = 1;
doevent "rand_sc_heal::OnUse";
@@ -2256,8 +2256,8 @@ item_db: (
UseEffect: "EFFECT_HEAL"
Script: <"
sc_start SC_PLUSATTACKPOWER, 15000, 10;
- @min = 20;
- @max = 30;
+ @min = 40;
+ @max = 70;
@delay = 3;
@type = 1;
doevent "rand_sc_heal::OnUse";