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author | Jesusaves <cpntb1@ymail.com> | 2019-06-18 13:51:46 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-18 13:51:46 -0300 |
commit | 5ca671d4347217e5a867ac825b7ff67bb1d7bbe0 (patch) | |
tree | 20d89f0fdb8db170e4ab87a4609510349bba7476 /db | |
parent | 45f8b18e262931fdece168abdf5b63a11f1a980b (diff) | |
download | serverdata-5ca671d4347217e5a867ac825b7ff67bb1d7bbe0.tar.gz serverdata-5ca671d4347217e5a867ac825b7ff67bb1d7bbe0.tar.bz2 serverdata-5ca671d4347217e5a867ac825b7ff67bb1d7bbe0.tar.xz serverdata-5ca671d4347217e5a867ac825b7ff67bb1d7bbe0.zip |
Grenades now work (by force), but they never kill a monster and doesn't works on players!
Diffstat (limited to 'db')
-rw-r--r-- | db/re/item_db.conf | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 8fa12fd97..6b3c6440b 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -3246,7 +3246,8 @@ item_db: ( UseEffect: "FX_GRENADE" Script: <" //itemskill WZ_STORMGUST,3,0; - callfunc "grenade", 3, rand(500,700); + //callfunc "grenade", 3, rand(500,700); + callfunc "grenade", 3, rand(100,150)+BaseLevel*6, true; "> }, |