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author | Jesusaves <cpntb1@ymail.com> | 2018-07-09 00:37:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-09 00:37:20 -0300 |
commit | 6ae756f87208d7ded745d21af2b0ab2164f07cfc (patch) | |
tree | 451e96539f5591b892b9569f8e848e58e1402c8b /db/skill_improvise_db.txt | |
parent | 0b2492904626a8321e97a889b1a50abecb0adbd5 (diff) | |
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Logically speaking, makes no sense to shields lower atk speed.
They are already heavy, which is the main problem. (That may disable HP recovery)
What really makes sense, is that you cannot dodge with such heavy stuff.
I should use bFlee2Rate but I used bFleeRate to be more severe and have more effect.
Remember until previous commit, those penalties didn't worked at all.
Diffstat (limited to 'db/skill_improvise_db.txt')
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