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author | Jesusaves <cpntb1@ymail.com> | 2019-03-11 02:34:20 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-11 02:34:20 -0300 |
commit | 9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9 (patch) | |
tree | fb0c302db342fab1b457afbbf693da18af548bf1 /db/re | |
parent | cc0b676febf054b0c3d8b239549bf32d1a7867ed (diff) | |
download | serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.tar.gz serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.tar.bz2 serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.tar.xz serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.zip |
Experimental feature: Grant extra EXP when killing mobs above your own level
But most importantly, REDUCE EXP from killing mobs weaker than you.
EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60.
These values, of course, are for testing. We're a **rewarding** game, not a punishing one.
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/level_penalty.txt | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt index cf78bc7c9..b9c12b44b 100644 --- a/db/re/level_penalty.txt +++ b/db/re/level_penalty.txt @@ -12,3 +12,25 @@ // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. +// Every 5 levels below the monster level causes +5% exp +// Every 5 levels above the monster level causes -4% exp +// Bonus are capped at 20 levels difference, where they shouldn't be killable anymore +// The penalty is capped at 50 levels difference and serves to push players into +// killing monsters same level or stronger than the players themselves ;-) +1,12,20,120 +1,12,15,115 +1,12,10,110 +1,12,5,105 +1,12,0,100 +1,12,-1,100 +1,12,-5,96 +1,12,-10,92 +1,12,-15,88 +1,12,-20,84 +1,12,-25,80 +1,12,-30,76 +1,12,-35,72 +1,12,-40,68 +1,12,-45,64 +1,12,-50,60 + |