summaryrefslogtreecommitdiff
path: root/db/re
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-03-11 02:34:20 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-11 02:34:20 -0300
commit9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9 (patch)
treefb0c302db342fab1b457afbbf693da18af548bf1 /db/re
parentcc0b676febf054b0c3d8b239549bf32d1a7867ed (diff)
downloadserverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.tar.gz
serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.tar.bz2
serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.tar.xz
serverdata-9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9.zip
Experimental feature: Grant extra EXP when killing mobs above your own level
But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one.
Diffstat (limited to 'db/re')
-rw-r--r--db/re/level_penalty.txt22
1 files changed, 22 insertions, 0 deletions
diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt
index cf78bc7c9..b9c12b44b 100644
--- a/db/re/level_penalty.txt
+++ b/db/re/level_penalty.txt
@@ -12,3 +12,25 @@
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
+// Every 5 levels below the monster level causes +5% exp
+// Every 5 levels above the monster level causes -4% exp
+// Bonus are capped at 20 levels difference, where they shouldn't be killable anymore
+// The penalty is capped at 50 levels difference and serves to push players into
+// killing monsters same level or stronger than the players themselves ;-)
+1,12,20,120
+1,12,15,115
+1,12,10,110
+1,12,5,105
+1,12,0,100
+1,12,-1,100
+1,12,-5,96
+1,12,-10,92
+1,12,-15,88
+1,12,-20,84
+1,12,-25,80
+1,12,-30,76
+1,12,-35,72
+1,12,-40,68
+1,12,-45,64
+1,12,-50,60
+