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authorJesusaves <cpntb1@ymail.com>2018-07-08 21:34:56 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-08 21:34:56 -0300
commite4295a9b11d576e8254059607000676d9d0a0f63 (patch)
treec1c981598ccc0b85853048f6b0bebe96f9d241ec /db/re
parentc91b34a3d6fd26b61c3b8a86ac362cf499b1c538 (diff)
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Minor item rebalance
Diffstat (limited to 'db/re')
-rw-r--r--db/re/item_db.conf8
1 files changed, 6 insertions, 2 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index a7727a302..dceb349ac 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -9911,7 +9911,7 @@ item_db: (
Type: "IT_WEAPON"
Buy: 55000
Sell: 5200
- Weight: 1390
+ Weight: 1190
Atk: 210
Range: 6
Loc: ["EQP_HAND_R", "EQP_HAND_L"]
@@ -9930,7 +9930,7 @@ item_db: (
Type: "IT_WEAPON"
Buy: 55000
Sell: 5200
- Weight: 1390
+ Weight: 1190
Atk: 30
Range: 6
Loc: ["EQP_HAND_R", "EQP_HAND_L"]
@@ -9943,6 +9943,7 @@ item_db: (
}
Script: <"
bonus bAtkRate,-60;
+ bonus bHitRate,-10;
">
},
{
@@ -10043,6 +10044,9 @@ item_db: (
Atk: 350
Loc: "EQP_AMMO"
Subtype: "A_ARROW"
+ Script: <"
+ bonus bAtkEle,Ele_Dark;
+ ">
},
// Important: NEVER raise bullet attack too much!
// Unlike bows where the arrow is important, here the bullets are not.