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authorJesusaves <cpntb1@ymail.com>2020-05-22 00:13:17 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-22 00:13:17 -0300
commit8fb14cd082846420ac73249966643fc94b3c5eb6 (patch)
tree4c21b2e2acbd96236965003333780f488144efc3 /db/re/skill_tree.conf
parentb676c9500e036b0a87b81d99e20c93891f31b7fd (diff)
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TMW2_JUDGMENT
An untested skill (like nilfheim), proof of concept. It should have a splash effect over target. * Now I need a function to cast damage from script, can't be setting UDT_HP forever
Diffstat (limited to 'db/re/skill_tree.conf')
-rw-r--r--db/re/skill_tree.conf1
1 files changed, 1 insertions, 0 deletions
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
index 5cb73d32e..fc3fe9f15 100644
--- a/db/re/skill_tree.conf
+++ b/db/re/skill_tree.conf
@@ -172,6 +172,7 @@ Human: {
BA_PANGVOICE: 0
SM_ENDURE: 0
CR_DEFENDER: 0
+ TMW2_JUDGMENT: 0
RG_GRAFFITI: 0
RG_CLEANER: 0