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authorJesusaves <cpntb1@ymail.com>2020-01-25 22:30:56 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-25 22:30:56 -0300
commite6daabfe8687f6713f8c94591e6758d6b7d04df0 (patch)
treed6f099885aba46b94d2ffebc50f4533eabcab007 /db/re/skill_db.conf
parent311a3d0f8c7709e12a7cf5fab4bb64952c0847ce (diff)
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Wands no longer give passive MP regeneration. Only equipment does so.
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1)
Diffstat (limited to 'db/re/skill_db.conf')
-rw-r--r--db/re/skill_db.conf15
1 files changed, 14 insertions, 1 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index a619cd4d4..9b5b5fca7 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -38563,7 +38563,20 @@ skill_db: (
Passive: true
}
},
-// 20022 end of Evol Reserved Space
+// 20021 end of Evol Reserved Space
+{
+ Id: 20022
+ Name: "TMW2_MPREGEN"
+ Description: "MP Regen"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ AfterCastWalkDelay: 1000
+ SkillInfo: {
+ Quest: true
+ }
+},
{
Id: 20023
Name: "TMW2_ZARKOR"