diff options
author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
---|---|---|
committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /db/re/pet_db.txt | |
download | serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.tar.gz serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.tar.bz2 serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.tar.xz serverdata-20df2abc1aca00d6aa5dc78347133890f36b32f3.zip |
Initial commit
Diffstat (limited to 'db/re/pet_db.txt')
-rw-r--r-- | db/re/pet_db.txt | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/db/re/pet_db.txt b/db/re/pet_db.txt new file mode 100644 index 000000000..7446b4cda --- /dev/null +++ b/db/re/pet_db.txt @@ -0,0 +1,54 @@ +// Pet Database +// +// Structure of Database: +// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script +// +// 01. MobID Monster ID of the pet. +// 02. Name Name of the monster as defined in the database. +// 03. JName The display name of the monster when hatched. +// 04. LureID Pet Tame Item ID. +// 05. EggID Pet Egg ID. +// 06. EquipID Pet Accessory ID. +// 07. FoodID Pet Food ID. +// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds. +// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds) +// 10. R_Hungry Amount of Intimacy that is increased when fed. +// 11. R_Full Amount of Intimacy that is decreased when over-fed. +// 12. Intimate Amount of Intimacy the pet starts with. +// 13. Die Amount of Intimacy that is decreased when the pet owner dies. +// 14. Capture Capture succes rate (10000 = 100%) +// 15. Speed Pet's walk speed. (Defaul: 150) +// 16. S_Performance Special Performance. (Yes = 1, No = 0) +// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.) +// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy). +// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy). +// 20. change_target_rate Rate of which the pet will change its attack target. +// 21. pet_script Script to execute when the pet is hatched. +// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script). +//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000. + +//In theory you can use any valid script, but it is run only once upon pet +//loading, so it is recommended you use the specific pet scripts: + +//petskillattack skillid, skilllv, hits, rate, bonusrate +//Skill attack that triggers while the pet is attacking. Rate is the base +//chance of execution per attack. Bonusrate is an additional success rate when +//intimacy reaches max. If hits is specified and different than 0, it will make +//the pet cast the skill with a fixed amount of damage inflicted and the +//specified number of hits. A value of zero uses the skill's defaults. + +//petskillsupport skillid, skilllv, delay, hp%, sp% +//Casts a support skill when the health levels are below the specified hp% and +//sp%. Delay is the minimum time in seconds before the skill can be cast again + +//petrecovery type, delay: Cures the "type" status effect after "delay" seconds + +//petskillbonus type, value, duration, delay +//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the +//amount by which it is increased, duration signals how long the bonus lasts +//delay is the time elapsed after the bonus ends and before it starts again. + +//A single pet can have petloot, petskillbonus, petskillattack and +//petskillsupport at the same time, but only one of each. + +1002,Piou,Piou,701,4000,0,507,80,60,50,100,250,20,1000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; } |