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authorJesusaves <cpntb1@ymail.com>2020-05-08 14:48:28 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-08 14:48:28 -0300
commit60261f4f1c13045c1984a537d9ff639d30186d06 (patch)
tree15d1f3a01b94ea1bb2198662762f184377b73587 /db/re/item_db.conf
parent8601a193b04ef87cb3cce0d1b77508becb862172 (diff)
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Tweak Smoke Grenade Effects.
If player need to return past Razha, they could be easily wiped out. The Smoke Grenade uses SC_SLEEP (which is safe because the wake effect). It now can live up to about 5 seconds with strongest player.
Diffstat (limited to 'db/re/item_db.conf')
-rw-r--r--db/re/item_db.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index a61f704c1..c4bf3e475 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -1572,7 +1572,7 @@ item_db: (
Delay: 500
UseEffect: "FX_SMOKEBOMB"
Script: <"
- callfunc "areasc", 3, 600+BaseLevel*3, SC_SLEEP, BL_MOB;
+ callfunc "areasc", 3, 800+(BaseLevel*30), SC_SLEEP, BL_MOB;
//itemskill AS_CLOAKING,1,1;
//itemskill SM_MAGNUM,1;
// Fallback: ~~TF_HIDING AS_CLOAKING SC_INVISIBILITY RA_CAMOUFLAGE~~ None work?