summaryrefslogtreecommitdiff
path: root/db/re/item_db.conf
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2021-02-26 16:13:27 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-26 16:13:27 -0300
commit2a3a6a987eaa570bab7b6befbb7137498ba2a269 (patch)
treef862f57197468abb98077c2e55e5157b45ab03fd /db/re/item_db.conf
parent52ee0b69d9b4e338d6854a62c2800f1e09bce20a (diff)
downloadserverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.tar.gz
serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.tar.bz2
serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.tar.xz
serverdata-2a3a6a987eaa570bab7b6befbb7137498ba2a269.zip
Change Legendary Weapons boosts versus Legendary Monsters.
Lightbringer +50% DMG, Demure Axe and Tyranny +30% DMG, Runestaff +30% M. Damage. Aegis Shield +70% DEF against them, for they shall not fear the Moubootaur.
Diffstat (limited to 'db/re/item_db.conf')
-rw-r--r--db/re/item_db.conf6
1 files changed, 5 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index b74e2197c..c13709de4 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -12459,11 +12459,11 @@ item_db: (
Script: <"
bonus bHitRate,50;
bonus bAtkEle,Ele_Holy;
+ bonus2 bAddRace, RC_Legendary, 50;
bonus bFlee2Rate,-100;
bonus bCriticalDef,-50;
bonus bHealPower,100;
bonus bHealPower2,100;
- bonus2 bAddRace, RC_Legendary, 30;
skill TMW2_OVERLOAD, getrefine();
// Resistances
@@ -12537,6 +12537,7 @@ item_db: (
Script: <"
bonus bHitRate,-10;
bonus bAtkEle,Ele_Holy;
+ bonus2 bAddRace, RC_Legendary, 30;
bonus bFlee2Rate,-100;
bonus bCriticalDef,-50;
bonus bCriticalRate,-50;
@@ -12601,6 +12602,7 @@ item_db: (
Script: <"
bonus bHitRate,100;
bonus bAtkEle,Ele_Holy;
+ bonus2 bAddRace, RC_Legendary, 30;
bonus bFlee2Rate,-100;
bonus bFleeRate,-100;
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
@@ -12653,6 +12655,7 @@ item_db: (
}
Script: <"
bonus bAtkEle,Ele_Holy;
+ bonus2 bMagicAddRace, RC_Legendary, 30;
//bonus bCastrate,-50;
//bonus bNoCastCancel,1;
bonus bMaxSP,750;
@@ -12710,6 +12713,7 @@ item_db: (
bonus bCriticalDef,100;
bonus bSPrecovRate,100;
bonus2 bHPRegenRate, BaseLevel/3, 1500;
+ bonus2 bAddRace2, RC_Legendary, 70;
// The defense power grows with the user
// Will almost always be higher than shields