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authorJesusaves <cpntb1@ymail.com>2019-06-01 20:03:08 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-01 20:03:08 -0300
commitd3041d1af45f522dfd1f564c3565e0630e10f28e (patch)
tree78bb76b9f76c080df71632bc62f66ec899ade24b /db/re/item_db.conf
parentf8f6b114e580293c35d53456face1f83f585ab24 (diff)
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Make mercenaries last 10 minutes.
Diffstat (limited to 'db/re/item_db.conf')
-rw-r--r--db/re/item_db.conf28
1 files changed, 14 insertions, 14 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index c4f7b8b18..837265d64 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -12731,7 +12731,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1192, 300000;
+ mercenary_create 1192, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12749,7 +12749,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1193, 300000;
+ mercenary_create 1193, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12768,7 +12768,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1194, 300000;
+ mercenary_create 1194, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12786,7 +12786,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1195, 300000;
+ mercenary_create 1195, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12804,7 +12804,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1205, 300000;
+ mercenary_create 1205, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12823,7 +12823,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1196, 300000;
+ mercenary_create 1196, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12841,7 +12841,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1197, 300000;
+ mercenary_create 1197, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12859,7 +12859,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1198, 300000;
+ mercenary_create 1198, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12878,7 +12878,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1200, 300000;
+ mercenary_create 1200, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12896,7 +12896,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1201, 300000;
+ mercenary_create 1201, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12914,7 +12914,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1199, 300000;
+ mercenary_create 1199, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12933,7 +12933,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1203, 300000;
+ mercenary_create 1203, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12951,7 +12951,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1204, 300000;
+ mercenary_create 1204, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">
@@ -12969,7 +12969,7 @@ item_db: (
Delay: 500
UseEffect: 23 // TODO FIXME: We should add to db/constants.conf instead of using numbers
Script: <"
- mercenary_create 1202, 300000;
+ mercenary_create 1202, 600000;
if (rand(1,5) == 4)
getitem MercBoxA, 1;
">