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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /db/mob_avail.txt | |
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Initial commit
Diffstat (limited to 'db/mob_avail.txt')
-rw-r--r-- | db/mob_avail.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/db/mob_avail.txt b/db/mob_avail.txt new file mode 100644 index 000000000..8f216af7e --- /dev/null +++ b/db/mob_avail.txt @@ -0,0 +1,15 @@ +// Mob Availability and Alias Database +// +// Structure of Database: +// MobID,SpriteID{,Equipment} +// +// 01. MobID Mob ID to change. +// 02. SpriteID Mob ID which will be sent to the client instead of MobID. +// If 0, the mob becomes unavailable for use. +// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). +// +// To disguise a mob as a player: +// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color +// +// SpriteID is a job class value. +// Weapon and Shield uses Item ID, while Head uses View ID. |