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author | Jesusaves <cpntb1@ymail.com> | 2019-03-13 12:53:34 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-13 12:53:34 -0300 |
commit | 94703972389ad2f7207add218cabf8493035c895 (patch) | |
tree | 68469919dac90a24c5c5fba5a23d8032b518b3c6 /conf | |
parent | c6801535183b3551b57155fc472adf32553ad178 (diff) | |
download | serverdata-94703972389ad2f7207add218cabf8493035c895.tar.gz serverdata-94703972389ad2f7207add218cabf8493035c895.tar.bz2 serverdata-94703972389ad2f7207add218cabf8493035c895.tar.xz serverdata-94703972389ad2f7207add218cabf8493035c895.zip |
Commit the desync patch which was tested by players.
In fact, this caused a bit of desync, but there are other worse desync out there.
Diffstat (limited to 'conf')
-rw-r--r-- | conf/map/battle/battle.conf | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 7ce315cbf..dca323c57 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -68,7 +68,8 @@ multihit_delay: 80 // Damaged delay rate for players (Note 2) // (Setting to false/0 will be like always endure) -player_damage_delay_rate: 90 +// Default is 90, but the desync/lag it causes is not worth the feature. +player_damage_delay_rate: 0 // Should race or element be used to consider someone undead? // 0 = element undead |