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authorReid <reidyaro@gmail.com>2015-03-29 00:02:17 +0100
committerReid <reidyaro@gmail.com>2015-03-29 00:11:22 +0100
commitd18d434bb28ffd16ecb3cfd6d4209219ce115256 (patch)
treea65ec4cda58f5db426d909f7ff4b3fe1a95803b3 /conf
parentb07da745ec09ea8836d52d1733e523f3a536b0aa (diff)
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Change mon AI.
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/monster.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index b26bda207..fcf300377 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -48,7 +48,7 @@ monster_max_aspd: 199
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0
+monster_ai: 0x001
// How often should a monster rethink its chase?
// 0: Every 100ms (MIN_MOBTHINKTIME)
@@ -59,7 +59,7 @@ monster_ai: 0
// Regardless of this setting, a monster will always rethink its chase if it has
// reached its target. Increase this value if you want to make monsters continue
// moving after they lost their target (hide, no line of sight, etc.).
-monster_chase_refresh: 3
+monster_chase_refresh: 2
// Should mobs be able to be warped (add as needed)?
// 0: Disable.
@@ -231,4 +231,4 @@ mob_size_influence: no
// Default (least exploitable): mob - 75, boss - 0
// Default (most official): mob - 220, boss - 1
mob_icewall_walk_block: 220
-boss_icewall_walk_block: 1 \ No newline at end of file
+boss_icewall_walk_block: 1