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authorJesusaves <cpntb1@ymail.com>2020-01-21 20:47:04 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-21 20:47:04 -0300
commit4b39e827cab45bfb3ce492cb9b284aa27e902ef1 (patch)
tree01fd04a9c5d2e71f357b9084bbfaedde77109163 /conf/map
parent166e356b976caed5a644a2ccf8b4b874a57b9bd5 (diff)
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Move weather battle conf reloads to constants,
modify monster HP during day/night cycle (day: all mobs -10% HP)
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/monster.conf4
1 files changed, 3 insertions, 1 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index b69e68ef2..899a6a70b 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -36,7 +36,8 @@
mvp_hp_rate: 100
// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
-monster_hp_rate: 100
+// Modifying this value is without effect, as it is override during script runtime.
+monster_hp_rate: 90
// The maximum attack speed of a monster
monster_max_aspd: 199
@@ -138,6 +139,7 @@ mob_count_rate: 100
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
//Note: This does not affects mobs with immediate respawn (most normal mobs)
+// mob_spawn_delay: Modifying this value is without effect, as it is override during script runtime.
mob_spawn_delay: 100
plant_spawn_delay: 100
boss_spawn_delay: 100