summaryrefslogtreecommitdiff
path: root/conf/map/battle
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-07-16 14:56:29 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-16 14:56:29 -0300
commit9691e0c6c462fc1669b937f3216e91ffff5a1ad9 (patch)
tree1f2c03da821ce53c9d82fbe8eb34c1b4079d573b /conf/map/battle
parentbd7b4eb302d500b6cc4c7958b30ffc508c7932a4 (diff)
downloadserverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.tar.gz
serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.tar.bz2
serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.tar.xz
serverdata-9691e0c6c462fc1669b937f3216e91ffff5a1ad9.zip
Allow players to move right after attacking. Mobs, Pets and Homuns still cannot.
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/battle.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 035f9b0b7..37913881c 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -51,7 +51,7 @@ critical_rate: 100
// or walk animation may be omitted client-side, causing cropped attacks or
// monsters that teleport to you)
// Otherwise, the delay is equal to the 'attack animation' (amotion)
-attack_walk_delay: 15
+attack_walk_delay: 14
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.